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author | Ray Molenkamp <github@lazydodo.com> | 2021-10-26 23:49:22 +0300 |
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committer | Ray Molenkamp <github@lazydodo.com> | 2021-10-26 23:49:22 +0300 |
commit | e7fedf6dba5fe2ec39260943361915a6b2b8270a (patch) | |
tree | 1527db695eedb1a92fceee9191a461170e0b67fd /source/blender/makesdna/DNA_mesh_types.h | |
parent | 7d3d09b69c0af677bd363cc009f37fdd1e4a7185 (diff) |
Revert "Eevee: support accessing custom mesh attributes"
This reverts commit 03013d19d16704672f9db93bc62547651b6a5cb8.
This commit broke the windows build pretty badly and I don't
feel confident landing the fix for this without review.
Will post a possible fix in D12969 and we'll take it from there.
Diffstat (limited to 'source/blender/makesdna/DNA_mesh_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_mesh_types.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/makesdna/DNA_mesh_types.h b/source/blender/makesdna/DNA_mesh_types.h index 3943c063c39..97f14b2195d 100644 --- a/source/blender/makesdna/DNA_mesh_types.h +++ b/source/blender/makesdna/DNA_mesh_types.h @@ -127,10 +127,6 @@ typedef struct Mesh_Runtime { /** Needed in case we need to lazily initialize the mesh. */ CustomData_MeshMasks cd_mask_extra; - /** Needed to ensure some thread-safety during render data pre-processing. */ - void *render_mutex; - void *_pad3; - } Mesh_Runtime; typedef struct Mesh { |