diff options
author | Ton Roosendaal <ton@blender.org> | 2004-06-26 22:18:11 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2004-06-26 22:18:11 +0400 |
commit | e750478ce3ed4427a468ec77513a60916b9cf9e4 (patch) | |
tree | f73e5bae5e23b83ced64347bd0077eef95389f32 /source/blender/makesdna/DNA_mesh_types.h | |
parent | 263d0823d3fb28088dd5e0042deb7f27676a125c (diff) |
The revised patch from Leon for new particle effects.
New is that objects can have a force field, and Meshes can even deflect
(collide) particles. This is in a new sub-menu in Object buttons F7
The full instructions where on the web, Leon mailed it me and I will put
it in CMS tomorrow. For those who like to play with it now, here are demo
files:
http://download.blender.org/demo/test/
Quite some changes where in the integration though... so previous created
particle deflectors will not work. Changes to mention now are:
- gravity is renamed to 'force field'
- force field and deflector options are in Object now, not in Mesh
- the options also have its own struct, doesnt add to Object by default
- force fields are possible for all object types, but only work on center.
So empty objects are typical for it.
Work to do:
- add draw method in 3d win to denote forcefield objects
- check on the UI (panel with different size?)
- add 'recalc' button in deflector panel
Diffstat (limited to 'source/blender/makesdna/DNA_mesh_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_mesh_types.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/makesdna/DNA_mesh_types.h b/source/blender/makesdna/DNA_mesh_types.h index 8198e5329cd..b80bdf62b2c 100644 --- a/source/blender/makesdna/DNA_mesh_types.h +++ b/source/blender/makesdna/DNA_mesh_types.h @@ -74,12 +74,12 @@ typedef struct Mesh { struct MSticky *msticky; struct Mesh *texcomesh; float *orco; - + struct OcInfo *oc; /* not written in file */ void *sumohandle; - + int totvert, totface; - + int texflag; float loc[3]; float size[3]; |