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authorCampbell Barton <ideasman42@gmail.com>2011-12-28 18:22:46 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-12-28 18:22:46 +0400
commitac4579d4c9de9daeaa3a2b8ce79822c33a995084 (patch)
treef08cad5f64c5e78ee86fea09cd2be393ab5e6736 /source/blender/makesdna/DNA_mesh_types.h
parentbf4deba4d5bdbad8611d2fdd7f796fe785cac4a5 (diff)
syncing with trunk, remove unused function
Diffstat (limited to 'source/blender/makesdna/DNA_mesh_types.h')
-rw-r--r--source/blender/makesdna/DNA_mesh_types.h20
1 files changed, 15 insertions, 5 deletions
diff --git a/source/blender/makesdna/DNA_mesh_types.h b/source/blender/makesdna/DNA_mesh_types.h
index 26a67c0504c..dd10cdea7ef 100644
--- a/source/blender/makesdna/DNA_mesh_types.h
+++ b/source/blender/makesdna/DNA_mesh_types.h
@@ -67,13 +67,15 @@ typedef struct Mesh {
struct Ipo *ipo DNA_DEPRECATED; /* old animation system, deprecated for 2.5 */
struct Key *key;
struct Material **mat;
-
+
+/* BMESH ONLY */
/*new face structures*/
struct MPoly *mpoly;
struct MTexPoly *mtpoly;
struct MLoop *mloop;
struct MLoopUV *mloopuv;
struct MLoopCol *mloopcol;
+/* END BMESH ONLY */
/*mface stores the tesselation (triangulation) of the mesh,
real faces are now stored in nface.*/
@@ -83,7 +85,7 @@ typedef struct Mesh {
struct MVert *mvert; /* array of verts */
struct MEdge *medge; /* array of edges */
struct MDeformVert *dvert; /* deformgroup vertices */
-
+
/* array of colors for the tesselated faces, must be number of tesselated
faces * 4 in length */
struct MCol *mcol;
@@ -93,10 +95,18 @@ typedef struct Mesh {
struct BMEditMesh *edit_btmesh; /* not saved in file! */
- struct CustomData vdata, edata, fdata, pdata, ldata;
+ struct CustomData vdata, edata, fdata;
+
+/* BMESH ONLY */
+ struct CustomData pdata, ldata;
+/* END BMESH ONLY */
+
+ int totvert, totedge, totface, totselect;
+
+/* BMESH ONLY */
+ int totpoly, totloop;
+/* END BMESH ONLY */
- int totvert, totedge, totface, totpoly, totloop, totselect;
-
/* the last selected vertex/edge/face are used for the active face however
* this means the active face must always be selected, this is to keep track
* of the last selected face and is similar to the old active face flag where