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authorBrecht Van Lommel <brecht@blender.org>2020-07-03 16:30:04 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-09-09 18:01:17 +0300
commit565510bd7fd87ae146cabafb27f1dfd550450f58 (patch)
tree57ff84b2aa4ba7e5c1dc0511be858d6b3bf156e6 /source/blender/makesdna/DNA_mesh_types.h
parenta5db981b0ea044313239c3cc2ee92d19a8f682ea (diff)
Geometry: add .attributes in the Python API for Mesh, Hair and Point Cloud
This puts all generic float/int/vector/color/string geometry attributes in a new .attributes property. For meshes it provides a more general API for existing attributes, for point clouds attributes will be used as an essential part of particle nodes. This patch was implemented by @lichtwerk, with further changes by me. It's still a work in progress, but posting here to show what is going on and for early feedback. Ref T76659 Differential Revision: https://developer.blender.org/D8200
Diffstat (limited to 'source/blender/makesdna/DNA_mesh_types.h')
-rw-r--r--source/blender/makesdna/DNA_mesh_types.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_mesh_types.h b/source/blender/makesdna/DNA_mesh_types.h
index a6aef5b08ad..abfa3cc1b2e 100644
--- a/source/blender/makesdna/DNA_mesh_types.h
+++ b/source/blender/makesdna/DNA_mesh_types.h
@@ -191,6 +191,9 @@ typedef struct Mesh {
int totpoly, totloop;
/* END BMESH ONLY */
+ int attributes_active_index;
+ int _pad3;
+
/* the last selected vertex/edge/face are used for the active face however
* this means the active face must always be selected, this is to keep track
* of the last selected face and is similar to the old active face flag where