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authorCampbell Barton <ideasman42@gmail.com>2020-03-22 04:09:48 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-03-22 04:17:25 +0300
commitad7bb8e42c385f6777e14649bd238de2348ad31b (patch)
tree503a787291a8dc7b7072d6fd0b03fcdd45ea0af1 /source/blender/makesdna/DNA_mesh_types.h
parent1e4f6b231ce54e894b308c00e56525c085db8781 (diff)
Cleanup: spelling, correct Mesh.mface docs
Diffstat (limited to 'source/blender/makesdna/DNA_mesh_types.h')
-rw-r--r--source/blender/makesdna/DNA_mesh_types.h10
1 files changed, 7 insertions, 3 deletions
diff --git a/source/blender/makesdna/DNA_mesh_types.h b/source/blender/makesdna/DNA_mesh_types.h
index 3c05755159d..d8acf5bc493 100644
--- a/source/blender/makesdna/DNA_mesh_types.h
+++ b/source/blender/makesdna/DNA_mesh_types.h
@@ -134,9 +134,13 @@ typedef struct Mesh {
struct MLoopCol *mloopcol;
/* END BMESH ONLY */
- /* mface stores the tessellation (triangulation) of the mesh,
- * real faces are now stored in nface.*/
- /** Array of mesh object mode faces for tessellation. */
+ /**
+ * Legacy face storage (quads & tries only),
+ * faces are now stored in #Mesh.mpoly & #Mesh.mloop arrays.
+ *
+ * \note This would be marked deprecated however the particles still use this at run-time
+ * for placing particles on the mesh (something which should be eventually upgraded).
+ */
struct MFace *mface;
/** Store tessellation face UV's and texture here. */
struct MTFace *mtface;