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authorCampbell Barton <ideasman42@gmail.com>2018-06-17 18:04:09 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-06-17 18:04:09 +0300
commit78fbd146f3cd9a5c97307ff6f2d14422e7ae54b9 (patch)
tree62f1519be8e12353cc91f334414c478c015a5491 /source/blender/makesdna/DNA_mesh_types.h
parent4be752a93cf37700668c604296f37ea08248f13b (diff)
Cleanup: trailing space for DNA headers
Diffstat (limited to 'source/blender/makesdna/DNA_mesh_types.h')
-rw-r--r--source/blender/makesdna/DNA_mesh_types.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/makesdna/DNA_mesh_types.h b/source/blender/makesdna/DNA_mesh_types.h
index 39e56925903..36fb54e6c61 100644
--- a/source/blender/makesdna/DNA_mesh_types.h
+++ b/source/blender/makesdna/DNA_mesh_types.h
@@ -57,7 +57,7 @@ typedef struct Mesh {
struct AnimData *adt; /* animation data (must be immediately after id for utilities to use it) */
struct BoundBox *bb;
-
+
struct Ipo *ipo DNA_DEPRECATED; /* old animation system, deprecated for 2.5 */
struct Key *key;
struct Material **mat;
@@ -105,7 +105,7 @@ typedef struct Mesh {
* this means the active face must always be selected, this is to keep track
* of the last selected face and is similar to the old active face flag where
* the face does not need to be selected, -1 is inactive */
- int act_face;
+ int act_face;
/* texture space, copied as one block in editobject.c */
float loc[3];