diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-12-28 18:22:46 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-12-28 18:22:46 +0400 |
commit | ac4579d4c9de9daeaa3a2b8ce79822c33a995084 (patch) | |
tree | f08cad5f64c5e78ee86fea09cd2be393ab5e6736 /source/blender/makesdna/DNA_mesh_types.h | |
parent | bf4deba4d5bdbad8611d2fdd7f796fe785cac4a5 (diff) |
syncing with trunk, remove unused function
Diffstat (limited to 'source/blender/makesdna/DNA_mesh_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_mesh_types.h | 20 |
1 files changed, 15 insertions, 5 deletions
diff --git a/source/blender/makesdna/DNA_mesh_types.h b/source/blender/makesdna/DNA_mesh_types.h index 26a67c0504c..dd10cdea7ef 100644 --- a/source/blender/makesdna/DNA_mesh_types.h +++ b/source/blender/makesdna/DNA_mesh_types.h @@ -67,13 +67,15 @@ typedef struct Mesh { struct Ipo *ipo DNA_DEPRECATED; /* old animation system, deprecated for 2.5 */ struct Key *key; struct Material **mat; - + +/* BMESH ONLY */ /*new face structures*/ struct MPoly *mpoly; struct MTexPoly *mtpoly; struct MLoop *mloop; struct MLoopUV *mloopuv; struct MLoopCol *mloopcol; +/* END BMESH ONLY */ /*mface stores the tesselation (triangulation) of the mesh, real faces are now stored in nface.*/ @@ -83,7 +85,7 @@ typedef struct Mesh { struct MVert *mvert; /* array of verts */ struct MEdge *medge; /* array of edges */ struct MDeformVert *dvert; /* deformgroup vertices */ - + /* array of colors for the tesselated faces, must be number of tesselated faces * 4 in length */ struct MCol *mcol; @@ -93,10 +95,18 @@ typedef struct Mesh { struct BMEditMesh *edit_btmesh; /* not saved in file! */ - struct CustomData vdata, edata, fdata, pdata, ldata; + struct CustomData vdata, edata, fdata; + +/* BMESH ONLY */ + struct CustomData pdata, ldata; +/* END BMESH ONLY */ + + int totvert, totedge, totface, totselect; + +/* BMESH ONLY */ + int totpoly, totloop; +/* END BMESH ONLY */ - int totvert, totedge, totface, totpoly, totloop, totselect; - /* the last selected vertex/edge/face are used for the active face however * this means the active face must always be selected, this is to keep track * of the last selected face and is similar to the old active face flag where |