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authorTon Roosendaal <ton@blender.org>2003-11-13 15:44:34 +0300
committerTon Roosendaal <ton@blender.org>2003-11-13 15:44:34 +0300
commit2ffb2376e09df0c5bb01a5170264c4efa3c0799c (patch)
tree48dca6d976ea93e6edd19be60a39e542199cafa1 /source/blender/makesdna/DNA_mesh_types.h
parent994e0c40b1905df2813241129eb4bbdeb35c4611 (diff)
- bug fix #694
when using linked-duplicated mesh, with subsurf and tfaces (UV texture) the render crashed. Found out the renderloop makes a new displaylist for each Mesh, also when it is linked multiple times. That way pointers to previous created elements in displaylists become invalid. Crash! Result now it even renders faster for linked-duplis. :)
Diffstat (limited to 'source/blender/makesdna/DNA_mesh_types.h')
-rw-r--r--source/blender/makesdna/DNA_mesh_types.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/makesdna/DNA_mesh_types.h b/source/blender/makesdna/DNA_mesh_types.h
index 89f9a0f67aa..ee00eecf151 100644
--- a/source/blender/makesdna/DNA_mesh_types.h
+++ b/source/blender/makesdna/DNA_mesh_types.h
@@ -143,9 +143,9 @@ typedef struct Mesh {
float rot[3];
short smoothresh, flag;
- short subdiv, subdivr;
+ short subdiv, subdivr, subdivdone;
short totcol;
- short reserved1, reserved2, reserved3; /* Padding */
+ short reserved1, reserved2; /* Padding */
float cubemapsize, rtf;