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authorTon Roosendaal <ton@blender.org>2008-12-31 20:11:42 +0300
committerTon Roosendaal <ton@blender.org>2008-12-31 20:11:42 +0300
commitc9b60a7b64c75bf999cb8390b328aa42e7a5f53f (patch)
treeebd8dc28b62913d6fa7d675c6d21ac31c5c3119e /source/blender/makesdna/DNA_mesh_types.h
parentb65a3e9337ac1d9c3870e0e04ee96090bc7e9b23 (diff)
2.5
So, editmode mesh is back! :) At the moment only TABkey works and mouse select, 1 vertex at a time. More will follow of course. Note for the devs: - G.editMesh has been removed, be careful with old code. - EditMesh now is property of Mesh itself Although it means unlimited editmodes, for migration purposes we better stick to 1 "obedit" per scene, which is in Context too - G.obedit will get removed soon, so use CTX_data_edit_object(C) Or if you can't, just scene->obedit for now - Also removed the CTX_data_edit_mesh(), this has no meaning anymore. EditMesh is not context senstitive anymore, only the edit-object for time being is. - Martin: I've already tucked some EditMesh pointer in T and removed all G.editMesh there.
Diffstat (limited to 'source/blender/makesdna/DNA_mesh_types.h')
-rw-r--r--source/blender/makesdna/DNA_mesh_types.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_mesh_types.h b/source/blender/makesdna/DNA_mesh_types.h
index 752a2360905..8e9341cae0f 100644
--- a/source/blender/makesdna/DNA_mesh_types.h
+++ b/source/blender/makesdna/DNA_mesh_types.h
@@ -46,6 +46,7 @@ struct Mesh;
struct OcInfo;
struct Multires;
struct PartialVisibility;
+struct EditMesh;
typedef struct Mesh {
ID id;
@@ -63,11 +64,13 @@ typedef struct Mesh {
struct TFace *tface; /* depecrated, use mtface */
struct MVert *mvert; /* array of verts */
struct MEdge *medge; /* array of edges */
- struct MDeformVert *dvert; /* __NLA */
+ struct MDeformVert *dvert; /* deformgroup vertices */
struct MCol *mcol; /* array of colors, this must be the number of faces * 4 */
struct MSticky *msticky;
struct Mesh *texcomesh;
struct MSelect *mselect;
+
+ struct EditMesh *edit_mesh; /* not saved in file! */
struct CustomData vdata, edata, fdata;