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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2006-11-20 07:28:02 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2006-11-20 07:28:02 +0300
commite435fbc3c5a00e5b63c1cd2609ab6828187660d3 (patch)
tree3f1da9c51451dee55a203cd001d37f8774d2582f /source/blender/makesdna/DNA_mesh_types.h
parent0a7c43c6e5fc7d5d75a4645eca1164cede2d03a6 (diff)
Added custom vertex/edge/face data for meshes:
All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
Diffstat (limited to 'source/blender/makesdna/DNA_mesh_types.h')
-rw-r--r--source/blender/makesdna/DNA_mesh_types.h70
1 files changed, 13 insertions, 57 deletions
diff --git a/source/blender/makesdna/DNA_mesh_types.h b/source/blender/makesdna/DNA_mesh_types.h
index d0ef6724ff0..fae7c851343 100644
--- a/source/blender/makesdna/DNA_mesh_types.h
+++ b/source/blender/makesdna/DNA_mesh_types.h
@@ -34,9 +34,9 @@
#include "DNA_listBase.h"
#include "DNA_ID.h"
+#include "DNA_customdata_types.h"
struct DerivedMesh;
-struct DispListMesh;
struct Ipo;
struct Key;
struct Material;
@@ -50,17 +50,6 @@ struct OcInfo;
struct Multires;
struct PartialVisibility;
-typedef struct TFace {
-
- /* this one gets interpreted as a image in texture.c */
- void *tpage;
-
- float uv[4][2]; /* when you change this: also do function set_correct_uv in editmesh.c, and there are more locations that use the size of this part */
- unsigned int col[4];
- char flag, transp;
- short mode, tile, unwrap;
-} TFace;
-
typedef struct Mesh {
ID id;
@@ -73,8 +62,8 @@ typedef struct Mesh {
struct Material **mat;
struct MFace *mface;
- struct TFace *tface;
- void *dface;
+ struct MTFace *mtface;
+ struct TFace *tface; /* depecrated, use mtface */
struct MVert *mvert;
struct MEdge *medge;
struct MDeformVert *dvert; /* __NLA */
@@ -86,6 +75,8 @@ typedef struct Mesh {
struct OcInfo *oc; /* not written in file */
void *sumohandle;
+ struct CustomData vdata, edata, fdata;
+
int totvert, totedge, totface, totselect, pad2;
int texflag;
@@ -109,7 +100,14 @@ typedef struct Mesh {
/*#endif*/
} Mesh;
-
+/* deprecated by MTFace, only here for file reading */
+typedef struct TFace {
+ void *tpage;
+ float uv[4][2];
+ unsigned int col[4];
+ char flag, transp;
+ short mode, tile, unwrap;
+} TFace;
/* **************** MESH ********************* */
@@ -131,48 +129,6 @@ typedef struct Mesh {
#define ME_CC_SUBSURF 0
#define ME_SIMPLE_SUBSURF 1
-#define TF_DYNAMIC 1
-/* #define TF_INVISIBLE 2 */
-#define TF_TEX 4
-#define TF_SHAREDVERT 8
-#define TF_LIGHT 16
-
-#define TF_SHAREDCOL 64
-#define TF_TILES 128
-#define TF_BILLBOARD 256
-#define TF_TWOSIDE 512
-#define TF_INVISIBLE 1024
-
-#define TF_OBCOL 2048
-#define TF_BILLBOARD2 4096 /* with Z axis constraint */
-#define TF_SHADOW 8192
-#define TF_BMFONT 16384
-
-/* tface->flag: 1=select 2=active*/
-#define TF_SELECT 1
-#define TF_ACTIVE 2
-#define TF_SEL1 4
-#define TF_SEL2 8
-#define TF_SEL3 16
-#define TF_SEL4 32
-#define TF_HIDE 64
-
-/* tface->transp */
-#define TF_SOLID 0
-#define TF_ADD 1
-#define TF_ALPHA 2
-#define TF_SUB 3
-
-/* tface->unwrap */
-#define TF_DEPRECATED1 1
-#define TF_DEPRECATED2 2
-#define TF_DEPRECATED3 4
-#define TF_DEPRECATED4 8
-#define TF_PIN1 16
-#define TF_PIN2 32
-#define TF_PIN3 64
-#define TF_PIN4 128
-
#define MESH_MAX_VERTS 2000000000L
#endif