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authorCampbell Barton <ideasman42@gmail.com>2019-01-15 15:14:35 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-15 15:15:35 +0300
commit328a0f975be68404604ee2571c1d0c4cf828dfec (patch)
tree5a0a74b069108f122cad0b1b11829cfa9529abbe /source/blender/makesdna/DNA_meshdata_types.h
parent39acbebe46ef90003201077867a394ebc60d540c (diff)
Cleanup: comment line length (DNA)
Prevents clang-format wrapping text before comments.
Diffstat (limited to 'source/blender/makesdna/DNA_meshdata_types.h')
-rw-r--r--source/blender/makesdna/DNA_meshdata_types.h18
1 files changed, 11 insertions, 7 deletions
diff --git a/source/blender/makesdna/DNA_meshdata_types.h b/source/blender/makesdna/DNA_meshdata_types.h
index f2d25506505..3cfb6d245ac 100644
--- a/source/blender/makesdna/DNA_meshdata_types.h
+++ b/source/blender/makesdna/DNA_meshdata_types.h
@@ -276,8 +276,11 @@ typedef struct MDisps {
int level;
float (*disps)[3];
- /* Used for hiding parts of a multires mesh. Essentially the multires equivalent of MVert.flag's ME_HIDE bit.
- * NOTE: This is a bitmap, keep in sync with type used in BLI_bitmap.h
+ /**
+ * Used for hiding parts of a multires mesh.
+ * Essentially the multires equivalent of MVert.flag's ME_HIDE bit.
+ *
+ * \note This is a bitmap, keep in sync with type used in BLI_bitmap.h
*/
unsigned int *hidden;
} MDisps;
@@ -347,19 +350,20 @@ typedef struct GridPaintMask {
} GridPaintMask;
typedef enum eMVertSkinFlag {
- /* Marks a vertex as the edge-graph root, used for calculating rotations for all connected edges (recursively).
- * Also used to choose a root when generating an armature.
+ /** Marks a vertex as the edge-graph root, used for calculating rotations for all connected
+ * edges (recursively). Also used to choose a root when generating an armature.
*/
MVERT_SKIN_ROOT = 1,
- /* Marks a branch vertex (vertex with more than two connected edges), so that it's neighbors are
- * directly hulled together, rather than the default of generating intermediate frames.
+ /** Marks a branch vertex (vertex with more than two connected edges), so that it's neighbors
+ * are directly hulled together, rather than the default of generating intermediate frames.
*/
MVERT_SKIN_LOOSE = 2,
} eMVertSkinFlag;
typedef struct MVertSkin {
- /* Radii of the skin, define how big the generated frames are. Currently only the first two elements are used. */
+ /* Radii of the skin, define how big the generated frames are.
+ * Currently only the first two elements are used. */
float radius[3];
/* eMVertSkinFlag */