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authorDalai Felinto <dfelinto@gmail.com>2018-11-09 19:26:58 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-11-09 21:40:43 +0300
commit221d07864128687858634aebcfb27798a494557a (patch)
tree98b2dd0bafce927616716b8a0c33f0c9ca0612e9 /source/blender/makesdna/DNA_meta_types.h
parent983a928e1d481dd91c36f597e2c39daba6d0f8ad (diff)
Multi-Objects Metaball: Selection refactor - fix pick and box selection
This is inspired/based on the code we use for armature bone selection. Both pick selection, and box selection should be working now.
Diffstat (limited to 'source/blender/makesdna/DNA_meta_types.h')
-rw-r--r--source/blender/makesdna/DNA_meta_types.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_meta_types.h b/source/blender/makesdna/DNA_meta_types.h
index c312d45567f..3f0b1b302c7 100644
--- a/source/blender/makesdna/DNA_meta_types.h
+++ b/source/blender/makesdna/DNA_meta_types.h
@@ -47,7 +47,8 @@ typedef struct MetaElem {
struct BoundBox *bb; /* Bound Box of MetaElem */
- short type, flag, selcol1, selcol2;
+ short type, flag;
+ short pad[2];
float x, y, z; /* Position of center of MetaElem */
float quat[4]; /* Rotation of MetaElem (MUST be kept normalized) */
float expx; /* dimension parameters, used for some types like cubes */