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authorCody Winchester <CodyWinch>2020-04-10 15:03:36 +0300
committerBastien Montagne <bastien@blender.org>2020-04-10 22:28:59 +0300
commit4f9a56cbc4e8719ee421a57fd6695bed633c591b (patch)
tree93f85984753bca057c65ac04beaa8e8effa71423 /source/blender/makesdna/DNA_modifier_types.h
parentd6cefef98f87ae8554050052d0fa4f965a2ce809 (diff)
Modifiers: Add Bone option for Texture Mask Object
This patch adds the option to use an armature bone in place of an object for texture mask coordinates. This affects the 3 vertex weight modifiers, the displace modifier, the warp modifier, and the wave modifier. With minor changes from Bastien Montagne (@mont29). Differential Revision: https://developer.blender.org/D7348
Diffstat (limited to 'source/blender/makesdna/DNA_modifier_types.h')
-rw-r--r--source/blender/makesdna/DNA_modifier_types.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_modifier_types.h b/source/blender/makesdna/DNA_modifier_types.h
index 855bf8434be..b2b2a73848a 100644
--- a/source/blender/makesdna/DNA_modifier_types.h
+++ b/source/blender/makesdna/DNA_modifier_types.h
@@ -138,6 +138,7 @@ typedef struct MappingInfoModifierData {
struct Tex *texture;
struct Object *map_object;
+ char map_bone[64];
/** MAX_CUSTOMDATA_LAYER_NAME. */
char uvlayer_name[64];
int uvlayer_tmp;
@@ -496,6 +497,7 @@ typedef struct DisplaceModifierData {
/* keep in sync with MappingInfoModifierData */
struct Tex *texture;
struct Object *map_object;
+ char map_bone[64];
/** MAX_CUSTOMDATA_LAYER_NAME. */
char uvlayer_name[64];
int uvlayer_tmp;
@@ -651,6 +653,7 @@ typedef struct WaveModifierData {
/* keep in sync with MappingInfoModifierData */
struct Tex *texture;
struct Object *map_object;
+ char map_bone[64];
/** MAX_CUSTOMDATA_LAYER_NAME. */
char uvlayer_name[64];
int uvlayer_tmp;
@@ -1318,6 +1321,7 @@ typedef struct WarpModifierData {
/* keep in sync with MappingInfoModifierData */
struct Tex *texture;
struct Object *map_object;
+ char map_bone[64];
/** MAX_CUSTOMDATA_LAYER_NAME. */
char uvlayer_name[64];
int uvlayer_tmp;
@@ -1393,6 +1397,8 @@ typedef struct WeightVGEditModifierData {
struct Tex *mask_texture;
/** Name of the map object. */
struct Object *mask_tex_map_obj;
+ /** Name of the map bone. */
+ char mask_tex_map_bone[64];
/** How to map the texture (using MOD_DISP_MAP_* enums). */
int mask_tex_mapping;
/** Name of the UV map. MAX_CUSTOMDATA_LAYER_NAME. */
@@ -1444,6 +1450,8 @@ typedef struct WeightVGMixModifierData {
struct Tex *mask_texture;
/** Name of the map object. */
struct Object *mask_tex_map_obj;
+ /** Name of the map bone. */
+ char mask_tex_map_bone[64];
/** How to map the texture!. */
int mask_tex_mapping;
/** Name of the UV map. MAX_CUSTOMDATA_LAYER_NAME. */
@@ -1518,6 +1526,8 @@ typedef struct WeightVGProximityModifierData {
struct Tex *mask_texture;
/** Name of the map object. */
struct Object *mask_tex_map_obj;
+ /** Name of the map bone. */
+ char mask_tex_map_bone[64];
/** How to map the texture!. */
int mask_tex_mapping;
/** Name of the UV Map. MAX_CUSTOMDATA_LAYER_NAME. */