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author | Lukas Toenne <lukas.toenne@googlemail.com> | 2011-11-20 18:16:41 +0400 |
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committer | Lukas Toenne <lukas.toenne@googlemail.com> | 2011-11-20 18:16:41 +0400 |
commit | 17b113c784aa30cf7ea06f0970a4427620fef4dc (patch) | |
tree | 737dbb33a1ca3cec098a6e2bae0c27e3a36e2b28 /source/blender/makesdna/DNA_modifier_types.h | |
parent | 9000db36312cdc514f2ffd967148eef13ed2e67f (diff) |
Option to rename the vertex color data layer used by Ocean modifier for foam. The modifier outputs foam values to both textures and a (temporary) vertex data layer. This layer was unnamed before, which makes it impossible to access in shader nodes. Now the user can input a custom name in the modifier panel, then use that same name in a shader input node to access foam values.
http://www.pasteall.org/pic/21120
Diffstat (limited to 'source/blender/makesdna/DNA_modifier_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_modifier_types.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_modifier_types.h b/source/blender/makesdna/DNA_modifier_types.h index c009b9cc5fb..ed3d42a9da7 100644 --- a/source/blender/makesdna/DNA_modifier_types.h +++ b/source/blender/makesdna/DNA_modifier_types.h @@ -777,6 +777,7 @@ typedef struct OceanModifierData { int bakeend; char cachepath[240]; // FILE_MAX + char foamlayername[32]; char cached; char geometry_mode; |