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authorNicholas Bishop <nicholasbishop@gmail.com>2012-05-18 10:10:47 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2012-05-18 10:10:47 +0400
commitb5a6be37f1f3ab7bd3d9e27f1bc88657296c4f5c (patch)
tree9b3a545b40cfcc4607900781a39849cbf61123e9 /source/blender/makesdna/DNA_modifier_types.h
parent5fe5a8c2838edc62585e0ed72da23fbeb08ae5e1 (diff)
Add smooth-shading option for remesh modifier.
The remesh modifier doesn't currently get any data from original faces, so even if the input mesh was entirely smooth none of the output faces would be. Solved by adding a new dna-flag/rna-bool/UI-checkbox to smooth shade the output. Requested by Daniel Salazar.
Diffstat (limited to 'source/blender/makesdna/DNA_modifier_types.h')
-rw-r--r--source/blender/makesdna/DNA_modifier_types.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_modifier_types.h b/source/blender/makesdna/DNA_modifier_types.h
index 30280e95646..8e39ded84d5 100644
--- a/source/blender/makesdna/DNA_modifier_types.h
+++ b/source/blender/makesdna/DNA_modifier_types.h
@@ -1032,6 +1032,7 @@ typedef struct DynamicPaintModifierData {
typedef enum RemeshModifierFlags {
MOD_REMESH_FLOOD_FILL = 1,
+ MOD_REMESH_SMOOTH_SHADING = 2,
} RemeshModifierFlags;
typedef enum RemeshModifierMode {