diff options
author | Nicholas Bishop <nicholasbishop@gmail.com> | 2012-05-18 10:10:47 +0400 |
---|---|---|
committer | Nicholas Bishop <nicholasbishop@gmail.com> | 2012-05-18 10:10:47 +0400 |
commit | b5a6be37f1f3ab7bd3d9e27f1bc88657296c4f5c (patch) | |
tree | 9b3a545b40cfcc4607900781a39849cbf61123e9 /source/blender/makesdna/DNA_modifier_types.h | |
parent | 5fe5a8c2838edc62585e0ed72da23fbeb08ae5e1 (diff) |
Add smooth-shading option for remesh modifier.
The remesh modifier doesn't currently get any data from original
faces, so even if the input mesh was entirely smooth none of the
output faces would be. Solved by adding a new
dna-flag/rna-bool/UI-checkbox to smooth shade the output.
Requested by Daniel Salazar.
Diffstat (limited to 'source/blender/makesdna/DNA_modifier_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_modifier_types.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_modifier_types.h b/source/blender/makesdna/DNA_modifier_types.h index 30280e95646..8e39ded84d5 100644 --- a/source/blender/makesdna/DNA_modifier_types.h +++ b/source/blender/makesdna/DNA_modifier_types.h @@ -1032,6 +1032,7 @@ typedef struct DynamicPaintModifierData { typedef enum RemeshModifierFlags { MOD_REMESH_FLOOD_FILL = 1, + MOD_REMESH_SMOOTH_SHADING = 2, } RemeshModifierFlags; typedef enum RemeshModifierMode { |