diff options
author | YimingWu <xp8110@outlook.com> | 2021-07-27 09:02:22 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2021-07-27 11:06:29 +0300 |
commit | b331acf477125121b109e743c00fd214f7aaf6a1 (patch) | |
tree | 531b0bffd1323250912c155ae51e6322f7a840f1 /source/blender/makesdna/DNA_modifier_types.h | |
parent | 675d8a9c4331b512745a69f3ec1eff98400291a7 (diff) |
Cleanup: comment spelling & punctuation
Diffstat (limited to 'source/blender/makesdna/DNA_modifier_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_modifier_types.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/makesdna/DNA_modifier_types.h b/source/blender/makesdna/DNA_modifier_types.h index 99c346bf589..f66de378c35 100644 --- a/source/blender/makesdna/DNA_modifier_types.h +++ b/source/blender/makesdna/DNA_modifier_types.h @@ -952,7 +952,7 @@ typedef struct MeshDeformModifierData { MDefCell *dyngrid; /** Dynamic binding vertex influences. */ MDefInfluence *dyninfluences; - /** Is this vertex bound or not?. */ + /** Is this vertex bound or not? */ int *dynverts; /** Size of the dynamic bind grid. */ int dyngridsize; @@ -1469,7 +1469,7 @@ typedef struct WeightVGEditModifierData { float default_weight; /* Mapping stuff. */ - /** The custom mapping curve!. */ + /** The custom mapping curve. */ struct CurveMapping *cmap_curve; /* The add/remove vertices weight thresholds. */ @@ -1543,7 +1543,7 @@ typedef struct WeightVGMixModifierData { struct Object *mask_tex_map_obj; /** Name of the map bone. */ char mask_tex_map_bone[64]; - /** How to map the texture!. */ + /** How to map the texture. */ int mask_tex_mapping; /** Name of the UV map. MAX_CUSTOMDATA_LAYER_NAME. */ char mask_tex_uvlayer_name[64]; @@ -1601,7 +1601,7 @@ typedef struct WeightVGProximityModifierData { char defgrp_name[64]; /* Mapping stuff. */ - /** The custom mapping curve!. */ + /** The custom mapping curve. */ struct CurveMapping *cmap_curve; /* Proximity modes. */ @@ -1626,7 +1626,7 @@ typedef struct WeightVGProximityModifierData { struct Object *mask_tex_map_obj; /** Name of the map bone. */ char mask_tex_map_bone[64]; - /** How to map the texture!. */ + /** How to map the texture. */ int mask_tex_mapping; /** Name of the UV Map. MAX_CUSTOMDATA_LAYER_NAME. */ char mask_tex_uvlayer_name[64]; |