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authorJacques Lucke <jacques@blender.org>2021-07-07 12:20:19 +0300
committerJacques Lucke <jacques@blender.org>2021-07-07 12:20:19 +0300
commit0153e99780aef64913dfd4c323984874bf688249 (patch)
tree28d5aa0587149778e227f69c37793cdf4219ea7a /source/blender/makesdna/DNA_modifier_types.h
parent77834aff223e49eaa3abed56fb120aeca302a0e0 (diff)
Geometry Nodes: refactor logging during geometry nodes evaluation
Many ui features for geometry nodes need access to information generated during evaluation: * Node warnings. * Attribute search. * Viewer node. * Socket inspection (not in master yet). The way we logged the required information before had some disadvantages: * Viewer node used a completely separate system from node warnings and attribute search. * Most of the context of logged information is lost when e.g. the same node group is used multiple times. * A global lock was needed every time something is logged. This new implementation solves these problems: * All four mentioned ui features use the same underlying logging system. * All context information for logged values is kept intact. * Every thread has its own local logger. The logged informatiton is combined in the end. Differential Revision: https://developer.blender.org/D11785
Diffstat (limited to 'source/blender/makesdna/DNA_modifier_types.h')
-rw-r--r--source/blender/makesdna/DNA_modifier_types.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_modifier_types.h b/source/blender/makesdna/DNA_modifier_types.h
index 08a38f0652c..1c765d19ce2 100644
--- a/source/blender/makesdna/DNA_modifier_types.h
+++ b/source/blender/makesdna/DNA_modifier_types.h
@@ -2256,6 +2256,10 @@ typedef struct NodesModifierData {
ModifierData modifier;
struct bNodeTree *node_group;
struct NodesModifierSettings settings;
+
+ /* Contains logged information from the last evaluation. This can be used to help the user to
+ * debug a node tree. */
+ void *runtime_eval_log;
} NodesModifierData;
typedef struct MeshToVolumeModifierData {