diff options
author | Daniel Genrich <daniel.genrich@gmx.net> | 2008-08-18 18:41:24 +0400 |
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committer | Daniel Genrich <daniel.genrich@gmx.net> | 2008-08-18 18:41:24 +0400 |
commit | 8562efe8a3f25c68251b080cae8c8c7e936bf476 (patch) | |
tree | 7f9418514b884ab46d229794d4f2639f1a0f0c7e /source/blender/makesdna/DNA_modifier_types.h | |
parent | 410dbe903737fc2a3b70c001388fded13082fa3d (diff) |
a) Forces can be hidden by deflector object now (need to talk with jahka about particle integration - should be copy-paste) see http://dldw.de/tmp/index.php?file=w2.blend (press play button in timeline and change the absorption value ob the cube) b) fixed deflector/collision bug with continues physics c) cloth wind/forces uses masses now d) even faster collision object gathering e) have fun ;)
Diffstat (limited to 'source/blender/makesdna/DNA_modifier_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_modifier_types.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_modifier_types.h b/source/blender/makesdna/DNA_modifier_types.h index a44d9793062..70193077b74 100644 --- a/source/blender/makesdna/DNA_modifier_types.h +++ b/source/blender/makesdna/DNA_modifier_types.h @@ -390,7 +390,8 @@ typedef struct CollisionModifierData { unsigned int numverts; unsigned int numfaces; - int pad; + short absorbation; /* used for forces, in % */ + short pad; float time; /* cfra time of modifier */ struct BVHTree *bvhtree; /* bounding volume hierarchy for this cloth object */ } CollisionModifierData; |