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authorDaniel Genrich <daniel.genrich@gmx.net>2008-08-18 18:41:24 +0400
committerDaniel Genrich <daniel.genrich@gmx.net>2008-08-18 18:41:24 +0400
commit8562efe8a3f25c68251b080cae8c8c7e936bf476 (patch)
tree7f9418514b884ab46d229794d4f2639f1a0f0c7e /source/blender/makesdna/DNA_modifier_types.h
parent410dbe903737fc2a3b70c001388fded13082fa3d (diff)
a) Forces can be hidden by deflector object now (need to talk with jahka about particle integration - should be copy-paste) see http://dldw.de/tmp/index.php?file=w2.blend (press play button in timeline and change the absorption value ob the cube) b) fixed deflector/collision bug with continues physics c) cloth wind/forces uses masses now d) even faster collision object gathering e) have fun ;)
Diffstat (limited to 'source/blender/makesdna/DNA_modifier_types.h')
-rw-r--r--source/blender/makesdna/DNA_modifier_types.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_modifier_types.h b/source/blender/makesdna/DNA_modifier_types.h
index a44d9793062..70193077b74 100644
--- a/source/blender/makesdna/DNA_modifier_types.h
+++ b/source/blender/makesdna/DNA_modifier_types.h
@@ -390,7 +390,8 @@ typedef struct CollisionModifierData {
unsigned int numverts;
unsigned int numfaces;
- int pad;
+ short absorbation; /* used for forces, in % */
+ short pad;
float time; /* cfra time of modifier */
struct BVHTree *bvhtree; /* bounding volume hierarchy for this cloth object */
} CollisionModifierData;