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authorMiika Hamalainen <blender@miikah.org>2011-09-20 21:51:04 +0400
committerMiika Hamalainen <blender@miikah.org>2011-09-20 21:51:04 +0400
commit15cb47bf91820aac3a3881e94378067472c07e1b (patch)
treef8db8dd34c6a0b660ad1816e002c9ef3af939b00 /source/blender/makesdna/DNA_modifier_types.h
parent9de082dbf4130b48d59e673ed276a046d97cc1e4 (diff)
parentbc788a3607eda1889c7f0fe2201116826a9394ee (diff)
Merge with trunk r40409
Diffstat (limited to 'source/blender/makesdna/DNA_modifier_types.h')
-rw-r--r--source/blender/makesdna/DNA_modifier_types.h181
1 files changed, 179 insertions, 2 deletions
diff --git a/source/blender/makesdna/DNA_modifier_types.h b/source/blender/makesdna/DNA_modifier_types.h
index 3c6018328d8..7a5e746af9e 100644
--- a/source/blender/makesdna/DNA_modifier_types.h
+++ b/source/blender/makesdna/DNA_modifier_types.h
@@ -71,7 +71,11 @@ typedef enum ModifierType {
eModifierType_Solidify,
eModifierType_Screw,
eModifierType_Warp,
- eModifierType_DynamicPaint,
+ eModifierType_WeightVGEdit,
+ eModifierType_WeightVGMix,
+ eModifierType_WeightVGProximity,
+ eModifierType_NavMesh,
+ eModifierType_DynamicPaint, /* reserve slot */
NUM_MODIFIER_TYPES
} ModifierType;
@@ -676,7 +680,6 @@ typedef struct ShrinkwrapModifierData {
#define MOD_SHRINKWRAP_PROJECT_OVER_Z_AXIS (1<<2)
#define MOD_SHRINKWRAP_PROJECT_OVER_NORMAL 0 /* projection over normal is used if no axis is selected */
-
typedef struct SimpleDeformModifierData {
ModifierData modifier;
@@ -748,6 +751,10 @@ typedef struct ScrewModifierData {
#define MOD_SCREW_OBJECT_OFFSET (1<<2)
// #define MOD_SCREW_OBJECT_ANGLE (1<<4)
+typedef struct NavMeshModifierData {
+ ModifierData modifier;
+} NavMeshModifierData;
+
typedef struct WarpModifierData {
ModifierData modifier;
@@ -786,6 +793,175 @@ typedef enum {
/* PROP_RANDOM not used */
} WarpModifierFalloff;
+typedef struct WeightVGEditModifierData {
+ ModifierData modifier;
+
+ /* Note: I tried to keep everything logically ordered - provided the
+ * alignment constraints... */
+
+ char defgrp_name[32]; /* Name of vertex group to edit. */
+
+ short edit_flags; /* Using MOD_WVG_EDIT_* flags. */
+ short falloff_type; /* Using MOD_WVG_MAPPING_* defines. */
+ float default_weight; /* Weight for vertices not in vgroup. */
+
+ /* Mapping stuff. */
+ struct CurveMapping *cmap_curve; /* The custom mapping curve! */
+
+ /* The add/remove vertices weight thresholds. */
+ float add_threshold, rem_threshold;
+
+ /* Masking options. */
+ float mask_constant; /* The global "influence", if no vgroup nor tex is used as mask. */
+ /* Name of mask vertex group from which to get weight factors. */
+ char mask_defgrp_name[32];
+
+ /* Texture masking. */
+ int mask_tex_use_channel; /* Which channel to use as weightf. */
+ struct Tex *mask_texture; /* The texture. */
+ struct Object *mask_tex_map_obj; /* Name of the map object. */
+ /* How to map the texture (using MOD_DISP_MAP_* constants). */
+ int mask_tex_mapping;
+ char mask_tex_uvlayer_name[32]; /* Name of the UV layer. */
+
+ /* Padding... */
+ int pad_i1;
+} WeightVGEditModifierData;
+
+/* WeightVGEdit flags. */
+/* Use parametric mapping. */
+//#define MOD_WVG_EDIT_MAP (1 << 0)
+/* Use curve mapping. */
+//#define MOD_WVG_EDIT_CMAP (1 << 1)
+/* Reverse weights (in the [0.0, 1.0] standard range). */
+//#define MOD_WVG_EDIT_REVERSE_WEIGHTS (1 << 2)
+/* Add vertices with higher weight than threshold to vgroup. */
+#define MOD_WVG_EDIT_ADD2VG (1 << 3)
+/* Remove vertices with lower weight than threshold from vgroup. */
+#define MOD_WVG_EDIT_REMFVG (1 << 4)
+/* Clamp weights. */
+//#define MOD_WVG_EDIT_CLAMP (1 << 5)
+
+typedef struct WeightVGMixModifierData {
+ ModifierData modifier;
+
+ /* XXX Note: I tried to keep everything logically ordered – provided the
+ * alignment constraints... */
+
+ char defgrp_name_a[32]; /* Name of vertex group to modify/weight. */
+ char defgrp_name_b[32]; /* Name of other vertex group to mix in. */
+ float default_weight_a; /* Default weight value for first vgroup. */
+ float default_weight_b; /* Default weight value to mix in. */
+ char mix_mode; /* How second vgroups weights affect first ones */
+ char mix_set; /* What vertices to affect. */
+
+ char pad_c1[6];
+
+ /* Masking options. */
+ float mask_constant; /* The global "influence", if no vgroup nor tex is used as mask. */
+ /* Name of mask vertex group from which to get weight factors. */
+ char mask_defgrp_name[32];
+
+ /* Texture masking. */
+ int mask_tex_use_channel; /* Which channel to use as weightf. */
+ struct Tex *mask_texture; /* The texture. */
+ struct Object *mask_tex_map_obj; /* Name of the map object. */
+ int mask_tex_mapping; /* How to map the texture! */
+ char mask_tex_uvlayer_name[32]; /* Name of the UV layer. */
+
+ /* Padding... */
+ int pad_i1;
+} WeightVGMixModifierData;
+
+/* How second vgroup's weights affect first ones. */
+#define MOD_WVG_MIX_SET 1 /* Second weights replace weights. */
+#define MOD_WVG_MIX_ADD 2 /* Second weights are added to weights. */
+#define MOD_WVG_MIX_SUB 3 /* Second weights are subtracted from weights. */
+#define MOD_WVG_MIX_MUL 4 /* Second weights are multiplied with weights. */
+#define MOD_WVG_MIX_DIV 5 /* Second weights divide weights. */
+#define MOD_WVG_MIX_DIF 6 /* Difference between second weights and weights. */
+#define MOD_WVG_MIX_AVG 7 /* Average of both weights. */
+
+/* What vertices to affect. */
+#define MOD_WVG_SET_ALL 1 /* Affect all vertices. */
+#define MOD_WVG_SET_A 2 /* Affect only vertices in first vgroup. */
+#define MOD_WVG_SET_B 3 /* Affect only vertices in second vgroup. */
+#define MOD_WVG_SET_OR 4 /* Affect only vertices in one vgroup or the other. */
+#define MOD_WVG_SET_AND 5 /* Affect only vertices in both vgroups. */
+
+typedef struct WeightVGProximityModifierData {
+ ModifierData modifier;
+
+ /* Note: I tried to keep everything logically ordered - provided the
+ * alignment constraints... */
+
+ char defgrp_name[32]; /* Name of vertex group to modify/weight. */
+
+ /* Proximity modes. */
+ int proximity_mode;
+ int proximity_flags;
+
+ /* Target object from which to calculate vertices distances. */
+ struct Object *proximity_ob_target;
+
+ /* Masking options. */
+ float mask_constant; /* The global "influence", if no vgroup nor tex is used as mask. */
+ /* Name of mask vertex group from which to get weight factors. */
+ char mask_defgrp_name[32];
+
+ /* Texture masking. */
+ int mask_tex_use_channel; /* Which channel to use as weightf. */
+ struct Tex *mask_texture; /* The texture. */
+ struct Object *mask_tex_map_obj; /* Name of the map object. */
+ int mask_tex_mapping; /* How to map the texture! */
+ char mask_tex_uvlayer_name[32]; /* Name of the UV layer. */
+
+ float min_dist, max_dist; /* Distances mapping to 0.0/1.0 weights. */
+
+ /* Put here to avoid breaking existing struct... */
+ short falloff_type; /* Using MOD_WVG_MAPPING_* defines. */
+
+ /* Padding... */
+ short pad_s1;
+} WeightVGProximityModifierData;
+
+/* Modes of proximity weighting. */
+/* Dist from target object to affected object. */
+#define MOD_WVG_PROXIMITY_OBJECT 1 /* source vertex to other location */
+/* Dist from target object to vertex. */
+#define MOD_WVG_PROXIMITY_GEOMETRY 2 /* source vertex to other geometry */
+
+/* Flags options for proximity weighting. */
+/* Use nearest vertices of target obj, in MOD_WVG_PROXIMITY_GEOMETRY mode. */
+#define MOD_WVG_PROXIMITY_GEOM_VERTS (1 << 0)
+/* Use nearest edges of target obj, in MOD_WVG_PROXIMITY_GEOMETRY mode. */
+#define MOD_WVG_PROXIMITY_GEOM_EDGES (1 << 1)
+/* Use nearest faces of target obj, in MOD_WVG_PROXIMITY_GEOMETRY mode. */
+#define MOD_WVG_PROXIMITY_GEOM_FACES (1 << 2)
+
+/* Defines common to all WeightVG modifiers. */
+/* Mapping modes. */
+#define MOD_WVG_MAPPING_NONE 0
+#define MOD_WVG_MAPPING_CURVE 1
+#define MOD_WVG_MAPPING_SHARP 2 /* PROP_SHARP */
+#define MOD_WVG_MAPPING_SMOOTH 3 /* PROP_SMOOTH */
+#define MOD_WVG_MAPPING_ROOT 4 /* PROP_ROOT */
+/* PROP_LIN not used (same as NONE, here...). */
+/* PROP_CONST not used. */
+#define MOD_WVG_MAPPING_SPHERE 7 /* PROP_SPHERE */
+#define MOD_WVG_MAPPING_RANDOM 8 /* PROP_RANDOM */
+#define MOD_WVG_MAPPING_STEP 9 /* Median Step. */
+
+/* Tex channel to be used as mask. */
+#define MOD_WVG_MASK_TEX_USE_INT 1
+#define MOD_WVG_MASK_TEX_USE_RED 2
+#define MOD_WVG_MASK_TEX_USE_GREEN 3
+#define MOD_WVG_MASK_TEX_USE_BLUE 4
+#define MOD_WVG_MASK_TEX_USE_HUE 5
+#define MOD_WVG_MASK_TEX_USE_SAT 6
+#define MOD_WVG_MASK_TEX_USE_VAL 7
+#define MOD_WVG_MASK_TEX_USE_ALPHA 8
+
/* Dynamic paint modifier flags */
#define MOD_DYNAMICPAINT_TYPE_CANVAS (1 << 0)
#define MOD_DYNAMICPAINT_TYPE_BRUSH (1 << 1)
@@ -798,4 +974,5 @@ typedef struct DynamicPaintModifierData {
int type; /* ui display: canvas / brush */
int pad;
} DynamicPaintModifierData;
+
#endif