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authorTon Roosendaal <ton@blender.org>2011-07-22 19:28:50 +0400
committerTon Roosendaal <ton@blender.org>2011-07-22 19:28:50 +0400
commitea90544d65a5b2549d5e0b4761de3bf0f2631688 (patch)
tree440209dcaa85c0ff10c84c933fc0c81de77164b9 /source/blender/makesdna/DNA_node_types.h
parent382050501dc0036dc28434b205215ebc21a0cf1b (diff)
Need some fun once a while:
On dragging a non-connected node on a noodle, it will insert it. Functionality tweaks are possible, but it already feels non-intrusive. Rules: - Insertion only when a single noodle is intersecting with node. - Default connects first matching socket type. - If no socket match, it connects the first.
Diffstat (limited to 'source/blender/makesdna/DNA_node_types.h')
-rw-r--r--source/blender/makesdna/DNA_node_types.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index 03387c3a63a..efaf30b02f6 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -179,6 +179,10 @@ typedef struct bNodeLink {
} bNodeLink;
+
+/* link->flag */
+#define NODE_LINKFLAG_HILITE 1
+
/* the basis for a Node tree, all links and nodes reside internal here */
/* only re-usable node trees are in the library though, materials and textures allocate own tree struct */
typedef struct bNodeTree {