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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-06 23:59:02 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-06 23:59:02 +0400
commit27d647dcf8c5d9ea46133761c899bce0860e0fa2 (patch)
tree8c3ef1e71c55f5e79be2a73a1650c2a61a50a8d2 /source/blender/makesdna/DNA_node_types.h
parentccffb6811c9db614047e9dba0eb5e509609128dc (diff)
Cycles: 4 new nodes.
* Tangent: generate a tangent direction for anisotropic shading. Can be either radial around X/Y/Z axis, or from a UV map. The default tangent for the anisotropic BSDF and geometry node is now always radial Z, for UV tangent use this node now. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Tangent * Normal Map: generate a perturbed normal from an RGB normal map image. This is usually chained with an Image Texture node in the color input, to specify the normal map image. For tangent space normal maps, the UV coordinates for the image must match, and the image texture should be set to Non-Color mode to give correct results. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Normal_Map * Refraction BSDF: for best results this node should be considered as a building block and not be used on its own, but rather mixed with a glossy node using a fresnel type factor. Otherwise it will give quite dark results at the edges for glossy refraction. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Refraction * Ambient Occlusion: controls the amount of AO a surface receives, rather than having just a global factor in the world. Note that this outputs a shader and not a color, that's for another time. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Ambient_Occlusion
Diffstat (limited to 'source/blender/makesdna/DNA_node_types.h')
-rw-r--r--source/blender/makesdna/DNA_node_types.h25
1 files changed, 25 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index c73ba87754f..3437e6dfcf1 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -716,6 +716,17 @@ typedef struct NodeShaderScript {
IDProperty *prop;
} NodeShaderScript;
+typedef struct NodeShaderTangent {
+ int direction_type;
+ int axis;
+ char uv_map[64];
+} NodeShaderTangent;
+
+typedef struct NodeShaderNormalMap {
+ int space;
+ char uv_map[64];
+} NodeShaderNormalMap;
+
/* script node mode */
#define NODE_SCRIPT_INTERNAL 0
#define NODE_SCRIPT_EXTERNAL 1
@@ -800,6 +811,20 @@ typedef struct NodeShaderScript {
#define SHD_PROJ_FLAT 0
#define SHD_PROJ_BOX 1
+/* tangent */
+#define SHD_TANGENT_RADIAL 0
+#define SHD_TANGENT_UVMAP 1
+
+/* tangent */
+#define SHD_TANGENT_AXIS_X 0
+#define SHD_TANGENT_AXIS_Y 1
+#define SHD_TANGENT_AXIS_Z 2
+
+/* normal map space */
+#define SHD_NORMAL_MAP_TANGENT 0
+#define SHD_NORMAL_MAP_OBJECT 1
+#define SHD_NORMAL_MAP_WORLD 2
+
/* blur node */
#define CMP_NODE_BLUR_ASPECT_NONE 0
#define CMP_NODE_BLUR_ASPECT_Y 1