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authorLukas Toenne <lukas.toenne@googlemail.com>2012-05-18 13:26:55 +0400
committerLukas Toenne <lukas.toenne@googlemail.com>2012-05-18 13:26:55 +0400
commitef876762628a7f4b1d411a79fa78f57b338361e2 (patch)
tree1067366a9e2843eedbd476e8ae73798ac6ac7274 /source/blender/makesdna/DNA_node_types.h
parentb5a6be37f1f3ab7bd3d9e27f1bc88657296c4f5c (diff)
Partial revert of r46542.
Displaying image layers with flattened names (render_layer.render_pass) can lead to extremely long socket lists, especially with older files that were used with distinct render layers before. In general the flattening of names would be preferable, but it needs a sensible way of limiting the number of displayed outputs. For now the render layer dropdown selection is the best option to ensure usability.
Diffstat (limited to 'source/blender/makesdna/DNA_node_types.h')
-rw-r--r--source/blender/makesdna/DNA_node_types.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index 077c4011f4f..4bbd1e20973 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -398,8 +398,8 @@ typedef struct NodeEllipseMask {
/* layer info for image node outputs */
typedef struct NodeImageLayer {
- /* index in the Image->layers and Image->layers->passes lists */
- int layer_index, pass_index;
+ /* index in the Image->layers->passes lists */
+ int pass_index;
/* render pass flag, in case this is an original render pass */
int pass_flag;
} NodeImageLayer;