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authorClément Foucault <foucault.clem@gmail.com>2019-08-19 21:33:17 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-09-06 17:59:15 +0300
commitffd5e1e6acd296a187e7af016f9d7f8a9f209f87 (patch)
treef6dfa5af198009a7119aa90c5fb78feb0be49b0b /source/blender/makesdna/DNA_node_types.h
parent83a7d98a325232bef85bd7c66dccf911248abf05 (diff)
Eevee: Use manual derivatives for better quality bump.
We basically duplicate the height map branch plugged into the bump node, and tag each node in each branch as dx/dy/ref using `branch_tag`. Then we add a one pixel offset on the texture coordinates if the node is tagged as dx or dy. The dx/dy branches are plugged into (new) hidden sockets on the bump node. This match cycles bump better but have a performance impact. Also, complex nodetrees can now become instruction limited and not compile anymore. Reviewers: brecht Differential Revision: https://developer.blender.org/D5531
Diffstat (limited to 'source/blender/makesdna/DNA_node_types.h')
-rw-r--r--source/blender/makesdna/DNA_node_types.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index ee5e9a13f66..6d2b278472f 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -276,7 +276,8 @@ typedef struct bNode {
short preview_xsize, preview_ysize;
/** Used at runtime when going through the tree. Initialize before use. */
short tmp_flag;
- char _pad2[2];
+ /** Used at runtime to tag derivatives branches. EEVEE only. */
+ short branch_tag;
/** Runtime during drawing. */
struct uiBlock *block;