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authorThomas Dinges <blender@dingto.org>2013-08-28 18:11:28 +0400
committerThomas Dinges <blender@dingto.org>2013-08-28 18:11:28 +0400
commitd539bd46729b3cdb85483f34f4aa362f2b64195a (patch)
tree9807785dddb1b92cc4fe1b82b8358cc60b09a80c /source/blender/makesdna/DNA_node_types.h
parent1a6b364c284c1d919e0184b18465d9b673d330c6 (diff)
parent8b955e9b19dd8616f61c27d5e9d2d80d66dacd96 (diff)
Cycles / Sky Texture:
* Added a new sky model by Hosek and Wilkie: "An Analytic Model for Full Spectral Sky-Dome Radiance" http://cgg.mff.cuni.cz/projects/SkylightModelling/ Example render: http://archive.dingto.org/2013/blender/code/new_sky_model.png Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Sky_Texture Details: * User can choose between the older Preetham and the new Hosek / Wilkie model via a dropdown. For older files, backwards compatibility is preserved. When we add a new Sky texture, it defaults to the new model though. * For the new model, you can specify the ground albedo (see documentation for details). * Turbidity now has a UI soft range between 1 and 10, higher values (up to 30) are still possible, but can result in weird colors or black. * Removed the limitation of 1 sky texture per SVM stack. (Patch by Lukas Tönne, thanks!) Thanks to Brecht for code review and some help! This is part of my GSoC 2013 project, SVN merge of r59214, r59220, r59251 and r59601.
Diffstat (limited to 'source/blender/makesdna/DNA_node_types.h')
-rw-r--r--source/blender/makesdna/DNA_node_types.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index 6984d0299e8..e7eb670572a 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -720,8 +720,10 @@ typedef struct NodeTexBase {
typedef struct NodeTexSky {
NodeTexBase base;
+ int sky_model;
float sun_direction[3];
float turbidity;
+ float ground_albedo;
} NodeTexSky;
typedef struct NodeTexImage {
@@ -937,6 +939,10 @@ typedef struct NodeShaderNormalMap {
#define SHD_WAVE_BANDS 0
#define SHD_WAVE_RINGS 1
+/* sky texture */
+#define SHD_SKY_OLD 0
+#define SHD_SKY_NEW 1
+
/* image/environment texture */
#define SHD_COLORSPACE_NONE 0
#define SHD_COLORSPACE_COLOR 1