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authorSergey Sharybin <sergey.vfx@gmail.com>2012-03-24 02:12:24 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2014-04-17 17:11:34 +0400
commit02e5bdf864bdf001af5ef751f296e90c02edad5b (patch)
tree98aef831e7ef5e854c5542219e74d0be4bdf13d2 /source/blender/makesdna/DNA_node_types.h
parente0e05ae85eee83dfc5c07f3dba0664a3ade62d7a (diff)
Initial implementation of overscan renderingoverscan
For now only affects blender internal renderer and viewport. Currently it's possible to define overscan (in %%) manually or make it so distortion matches the motrack displacement model. Still need to do loads of things in compositor, but it's not such a bad starting point. We can even start a branch for this. Reviewers: dfelinto Differential Revision: https://developer.blender.org/D462
Diffstat (limited to 'source/blender/makesdna/DNA_node_types.h')
-rw-r--r--source/blender/makesdna/DNA_node_types.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index e13d53934cb..5e885b82c36 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -1041,4 +1041,8 @@ enum {
/* viewer and cmposite output */
#define CMP_NODE_OUTPUT_IGNORE_ALPHA 1
+/* movie distoriton */
+#define CMP_NODE_MOVIEDISTORTION_DETECTOVERSCAN (1<<0)
+#define CMP_NODE_MOVIEDISTORTION_CROPOVERSCAN (1<<1)
+
#endif