diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-03-24 02:12:24 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-04-17 17:11:34 +0400 |
commit | 02e5bdf864bdf001af5ef751f296e90c02edad5b (patch) | |
tree | 98aef831e7ef5e854c5542219e74d0be4bdf13d2 /source/blender/makesdna/DNA_node_types.h | |
parent | e0e05ae85eee83dfc5c07f3dba0664a3ade62d7a (diff) |
Initial implementation of overscan renderingoverscan
For now only affects blender internal renderer and viewport.
Currently it's possible to define overscan (in %%) manually
or make it so distortion matches the motrack displacement
model.
Still need to do loads of things in compositor, but it's
not such a bad starting point.
We can even start a branch for this.
Reviewers: dfelinto
Differential Revision: https://developer.blender.org/D462
Diffstat (limited to 'source/blender/makesdna/DNA_node_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_node_types.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h index e13d53934cb..5e885b82c36 100644 --- a/source/blender/makesdna/DNA_node_types.h +++ b/source/blender/makesdna/DNA_node_types.h @@ -1041,4 +1041,8 @@ enum { /* viewer and cmposite output */ #define CMP_NODE_OUTPUT_IGNORE_ALPHA 1 +/* movie distoriton */ +#define CMP_NODE_MOVIEDISTORTION_DETECTOVERSCAN (1<<0) +#define CMP_NODE_MOVIEDISTORTION_CROPOVERSCAN (1<<1) + #endif |