Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJacques Lucke <jacques@blender.org>2022-05-30 13:54:07 +0300
committerJacques Lucke <jacques@blender.org>2022-05-30 13:54:07 +0300
commitbb0fc675822f313c5546a2498a162472c2571ecb (patch)
tree2f4a7941a1a32d24260d3add53e92103506a8593 /source/blender/makesdna/DNA_node_types.h
parent2f77b2daaccfa00866f049e4c2fc1cdee41e8ae1 (diff)
Nodes: add separately allocated run-time data for bNodeTree
`bNodeTree` has a lot of run-time embedded in it currently. Having a separately allocated run-time struct has some benefits: * Run-time data is not stored in files. * Makes it easy to use c++ types as run-time data. * More clear distinction between what data only exists at run-time and which doesn't. This commit doesn't move all run-time data to the new struct yet, only the data where I know for sure how it is used. The remaining data can be moved separately. Differential Revision: https://developer.blender.org/D15033
Diffstat (limited to 'source/blender/makesdna/DNA_node_types.h')
-rw-r--r--source/blender/makesdna/DNA_node_types.h40
1 files changed, 9 insertions, 31 deletions
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index 3be4f82ecb0..0ac61d7d062 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -71,11 +71,16 @@ namespace blender::nodes {
class NodeDeclaration;
class SocketDeclaration;
} // namespace blender::nodes
+namespace blender::bke {
+class bNodeTreeRuntime;
+}
using NodeDeclarationHandle = blender::nodes::NodeDeclaration;
using SocketDeclarationHandle = blender::nodes::SocketDeclaration;
+using bNodeTreeRuntimeHandle = blender::bke::bNodeTreeRuntime;
#else
typedef struct NodeDeclarationHandle NodeDeclarationHandle;
typedef struct SocketDeclarationHandle SocketDeclarationHandle;
+typedef struct bNodeTreeRuntimeHandle bNodeTreeRuntimeHandle;
#endif
typedef struct bNodeSocket {
@@ -462,16 +467,6 @@ typedef struct bNodeLink {
#define NTREE_CHUNKSIZE_512 512
#define NTREE_CHUNKSIZE_1024 1024
-/** Workaround to forward-declare C++ type in C header. */
-#ifdef __cplusplus
-namespace blender::nodes {
-struct FieldInferencingInterface;
-}
-using FieldInferencingInterfaceHandle = blender::nodes::FieldInferencingInterface;
-#else
-typedef struct FieldInferencingInterfaceHandle FieldInferencingInterfaceHandle;
-#endif
-
/* the basis for a Node tree, all links and nodes reside internal here */
/* only re-usable node trees are in the library though,
* materials and textures allocate own tree struct */
@@ -494,31 +489,15 @@ typedef struct bNodeTree {
float view_center[2];
ListBase nodes, links;
- /** Information about how inputs and outputs of the node group interact with fields. */
- FieldInferencingInterfaceHandle *field_inferencing_interface;
int type;
/**
- * Used to cache run-time information of the node tree.
- * #eNodeTreeRuntimeFlag.
- */
- uint8_t runtime_flag;
-
- char _pad1[3];
-
- /**
* Sockets in groups have unique identifiers, adding new sockets always
* will increase this counter.
*/
int cur_index;
int flag;
- /**
- * Keeps track of what changed in the node tree until the next update.
- * Should not be changed directly, instead use the functions in `BKE_node_tree_update.h`.
- * #eNodeTreeChangedFlag.
- */
- uint32_t changed_flag;
/** Flag to prevent re-entrant update calls. */
short is_updating;
/** Generic temporary flag for recursion check (DFS/BFS). */
@@ -552,11 +531,8 @@ typedef struct bNodeTree {
* in case multiple different editors are used and make context ambiguous.
*/
bNodeInstanceKey active_viewer_key;
- /**
- * A hash of the topology of the node tree leading up to the outputs. This is used to determine
- * of the node tree changed in a way that requires updating geometry nodes or shaders.
- */
- uint32_t output_topology_hash;
+
+ char _pad[4];
/** Execution data.
*
@@ -579,6 +555,8 @@ typedef struct bNodeTree {
/** Image representing what the node group does. */
struct PreviewImage *preview;
+
+ bNodeTreeRuntimeHandle *runtime;
} bNodeTree;
/** #NodeTree.type, index */