diff options
author | Ton Roosendaal <ton@blender.org> | 2008-01-21 21:08:57 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2008-01-21 21:08:57 +0300 |
commit | 1357f1b09fcb6a8d0cdcb160dd18b22cad6fca08 (patch) | |
tree | 2032cdeb17adbc89c6cb7e80944d61415a67ee3b /source/blender/makesdna/DNA_node_types.h | |
parent | 14241f8349e611c243ee4bdb9f2c56cbc32ba853 (diff) |
Vector Blur now has option to be curved!
Especially for fast moving objects (as we have here in Peach) the
art department demanded nice curved vector blur. This formula uses
a quadratic bezier function, which is not giving perfect circles, but
certainly useful results.
Also on todo: get this blur code to do nicer accumulation...
Diffstat (limited to 'source/blender/makesdna/DNA_node_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_node_types.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h index d13ec7df8ca..b5c0afe59d7 100644 --- a/source/blender/makesdna/DNA_node_types.h +++ b/source/blender/makesdna/DNA_node_types.h @@ -202,7 +202,8 @@ typedef struct NodeBlurData { float fac, percentx, percenty; short filtertype; char bokeh, gamma; - int pad; + short curved; + short pad; int image_in_width, image_in_height; /* needed for absolute/relative conversions */ } NodeBlurData; |