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authorPeter Schlaile <peter@schlaile.de>2006-05-06 19:26:53 +0400
committerPeter Schlaile <peter@schlaile.de>2006-05-06 19:26:53 +0400
commit5f571e4ded613ac46242affa2cea90135077d323 (patch)
treef80ebe58bab5a7f74634676e1f4cf93861baafa2 /source/blender/makesdna/DNA_node_types.h
parent5a9b917ea4056694d31b61a185d859ce368e968c (diff)
==Bugfix==
Made the frame boost from short to int (30000 -> 300000 frames) complete by walking through the source and finally changing all frame-variables to ints. This should finally fix the framecounter warp around seen in some buttons. If you step on any further problems that may arise starting from frame 32768 please just give me a hint and I'll fix it. (Sorry about that, didn't know enough about Blender, when I did it the first time...)
Diffstat (limited to 'source/blender/makesdna/DNA_node_types.h')
-rw-r--r--source/blender/makesdna/DNA_node_types.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index 6192c32da1f..6e3a7a2eeb7 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -181,8 +181,9 @@ typedef struct bNodeTree {
/* data structs, for node->storage */
typedef struct NodeImageAnim {
- short frames, sfra, nr;
+ int frames, sfra, nr;
char cyclic, movie;
+ short pad;
} NodeImageAnim;
typedef struct NodeBlurData {