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authorMatt Ebb <matt@mke3.net>2010-05-27 12:22:16 +0400
committerMatt Ebb <matt@mke3.net>2010-05-27 12:22:16 +0400
commit6e92ddf8b37dbfae733a9738a20777917610b4a0 (patch)
tree4f92654d234a24a85918f5ec37ad1a9e4d819e63 /source/blender/makesdna/DNA_node_types.h
parentec70356424d687cb1cdb8cb80095a5593937e03a (diff)
Progress indicators for threaded jobs
Now, rather than the bit-too-alarming stop sign, threaded wmJobs display a progress indicator in the header. This is an optional feature for each job type and still uses the same hardcoded ui template (could use further work here...). Currently implemented for: Render - parts completed, then nodes comped Compositor - nodes comped Fluid Sim - frames simulated Texture Bake - faces baked Example: http://mke3.net/blender/devel/2.5/progress.mov
Diffstat (limited to 'source/blender/makesdna/DNA_node_types.h')
-rw-r--r--source/blender/makesdna/DNA_node_types.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index c587b2106ff..9cbd304a86d 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -186,10 +186,10 @@ typedef struct bNodeTree {
int pad2[2];
/* callbacks */
- void (*timecursor)(void *, int nr);
+ void (*progress)(void *, float progress);
void (*stats_draw)(void *, char *str);
int (*test_break)(void *);
- void *tbh, *tch, *sdh;
+ void *tbh, *prh, *sdh;
} bNodeTree;