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authorLukas Stockner <lukas.stockner@freenet.de>2018-06-15 12:03:29 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-06-15 23:16:06 +0300
commit799779d432309e518922d23e3a1d1b5baaece71d (patch)
treedf190f684ce9b86f412913bc0dc4b8dd07491e57 /source/blender/makesdna/DNA_node_types.h
parent2b9edbc98becb540f1f907b7c31d7971b1603079 (diff)
Cycles: change Ambient Occlusion shader to output colors.
This means the shader can now be used for procedural texturing. New settings on the node are Samples, Inside, Local Only and Distance. Original patch by Lukas with further changes by Brecht. Differential Revision: https://developer.blender.org/D3479
Diffstat (limited to 'source/blender/makesdna/DNA_node_types.h')
-rw-r--r--source/blender/makesdna/DNA_node_types.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index 6aa87cdbde2..3cbcc86a692 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -1045,6 +1045,9 @@ typedef struct NodeSunBeams {
#define SHD_SPACE_BLENDER_OBJECT 3
#define SHD_SPACE_BLENDER_WORLD 4
+#define SHD_AO_INSIDE 1
+#define SHD_AO_LOCAL 2
+
/* math node clamp */
#define SHD_MATH_CLAMP 1