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authorJacques Lucke <jacques@blender.org>2020-10-20 13:07:42 +0300
committerJacques Lucke <jacques@blender.org>2020-10-20 13:07:42 +0300
commit6ced026ae1547ac28c88516a0d061315aeacc913 (patch)
tree60c61867746df72e8cf87efd47d5d27fbbb27109 /source/blender/makesdna/DNA_node_types.h
parent63a9f24b55d0b5d84d625bdbb44d498fb1f2ae01 (diff)
Simulation: remove particle nodes with outdated design
The design for how we approach the "Everything Nodes" project has changed. We will focus on a different part of the project initially. While future me will likely refer back to some of the code I remove here, there is no point in keeping this code around in master currently. It would just confuse other developers working on the project. This does not remove the simulation modifier and data block. Those are just cleaned up, so that the boilerplate code can be reused in the future.
Diffstat (limited to 'source/blender/makesdna/DNA_node_types.h')
-rw-r--r--source/blender/makesdna/DNA_node_types.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index 33856dc2622..cba93bbadfc 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -155,10 +155,6 @@ typedef enum eNodeSocketDatatype {
SOCK_STRING = 7,
SOCK_OBJECT = 8,
SOCK_IMAGE = 9,
- SOCK_EMITTERS = 10,
- SOCK_EVENTS = 11,
- SOCK_FORCES = 12,
- SOCK_CONTROL_FLOW = 13,
} eNodeSocketDatatype;
/* socket shape */