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authorIyad Ahmed <iyadahmed2001>2022-09-19 18:13:55 +0300
committerHans Goudey <h.goudey@me.com>2022-09-19 18:14:08 +0300
commitb6e26a410cd29f32da1e8112607a61f29c2863c4 (patch)
tree84e442d59e6e367e02961b17b79ab1d77ce7a509 /source/blender/makesdna/DNA_node_types.h
parent0e6a8df6df28fc785ad25aef91a4599865d156f0 (diff)
Geometry Nodes: Distribute Points in Volume
This commit adds a node to distribute points inside of volume grids. The "Random" mode usese OpenVDB's "point scatter" implementation, and there is also a "Grid" mode for uniform distributions. Both methods operate on all of the float grids in the volume, using every voxel with a value higher than the threshold. The random method is not stable as the input volume deforms. Based on a patch by Angus Stanton (@abstanton), which was based on a patch by Kenzie (@kenziemac130). Differential Revision: https://developer.blender.org/D15375
Diffstat (limited to 'source/blender/makesdna/DNA_node_types.h')
-rw-r--r--source/blender/makesdna/DNA_node_types.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index a416e184d2b..7832541e360 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -1595,6 +1595,11 @@ typedef struct NodeGeometryUVUnwrap {
uint8_t method;
} NodeGeometryUVUnwrap;
+typedef struct NodeGeometryDistributePointsInVolume {
+ /* GeometryNodePointDistributeVolumeMode. */
+ uint8_t mode;
+} NodeGeometryDistributePointsInVolume;
+
typedef struct NodeFunctionCompare {
/* NodeCompareOperation */
int8_t operation;
@@ -2176,6 +2181,11 @@ typedef enum GeometryNodeTriangulateQuads {
GEO_NODE_TRIANGULATE_QUAD_LONGEDGE = 4,
} GeometryNodeTriangulateQuads;
+typedef enum GeometryNodeDistributePointsInVolumeMode {
+ GEO_NODE_DISTRIBUTE_POINTS_IN_VOLUME_DENSITY_RANDOM = 0,
+ GEO_NODE_DISTRIBUTE_POINTS_IN_VOLUME_DENSITY_GRID = 1,
+} GeometryNodeDistributePointsInVolumeMode;
+
typedef enum GeometryNodeDistributePointsOnFacesMode {
GEO_NODE_POINT_DISTRIBUTE_POINTS_ON_FACES_RANDOM = 0,
GEO_NODE_POINT_DISTRIBUTE_POINTS_ON_FACES_POISSON = 1,