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authorCampbell Barton <ideasman42@gmail.com>2011-11-22 00:19:58 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-11-22 00:19:58 +0400
commit0e2c8cdcdd13a49560e6f105de530c2ef94ed4e4 (patch)
tree0f53d799ec422ddc96dd948136061e08233abdf4 /source/blender/makesdna/DNA_node_types.h
parente0482b2def521df87f09c7aa23e58909f5e19b90 (diff)
move image settings into their own structure so the interface can be shared where image saving settings are needed.
currently file out node and render output share this struct & UI.
Diffstat (limited to 'source/blender/makesdna/DNA_node_types.h')
-rw-r--r--source/blender/makesdna/DNA_node_types.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index 1897f8a0353..8f22b1b31cb 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -36,6 +36,7 @@
#include "DNA_vec_types.h"
#include "DNA_listBase.h"
#include "DNA_texture_types.h"
+#include "DNA_scene_types.h"
struct ID;
struct ListBase;
@@ -345,7 +346,7 @@ typedef struct NodeHueSat {
typedef struct NodeImageFile {
char name[256];
- short imtype, subimtype, quality, codec;
+ struct ImageFormatData im_format;
int sfra, efra;
} NodeImageFile;