Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorThomas Dinges <blender@dingto.org>2016-04-03 00:36:14 +0300
committerThomas Dinges <blender@dingto.org>2016-04-03 00:36:14 +0300
commitd91316dc672dc1ee69fbd24d2f00124a24b75c6b (patch)
treebcaa68dc4059f4a8d42f0a4157b05c671e39093c /source/blender/makesdna/DNA_node_types.h
parent74e40663da696ac965349204ef4aa4a47271c431 (diff)
Cycles: Remove the Preetham Sky model.
The improved Hosek / Wilkie model was added during my GSoC 2013 and the default since then. The older model was kinda kept for compatibility, but after more than 2 years it's time to remove it. The Hosek / Wilkie model is more realistic anyway, and people who really want a day / night transition can mix the Sky Shader with another one (e.g. color) and fade between the two.
Diffstat (limited to 'source/blender/makesdna/DNA_node_types.h')
-rw-r--r--source/blender/makesdna/DNA_node_types.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index c75a019a28e..dbb49d1429d 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -718,10 +718,10 @@ typedef struct NodeTexBase {
typedef struct NodeTexSky {
NodeTexBase base;
- int sky_model;
float sun_direction[3];
float turbidity;
float ground_albedo;
+ int pad;
} NodeTexSky;
typedef struct NodeTexImage {
@@ -977,10 +977,6 @@ typedef struct NodeSunBeams {
#define SHD_WAVE_PROFILE_SIN 0
#define SHD_WAVE_PROFILE_SAW 1
-/* sky texture */
-#define SHD_SKY_OLD 0
-#define SHD_SKY_NEW 1
-
/* image/environment texture */
#define SHD_COLORSPACE_NONE 0
#define SHD_COLORSPACE_COLOR 1