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authorMiika Hamalainen <blender@miikah.org>2011-06-16 14:41:00 +0400
committerMiika Hamalainen <blender@miikah.org>2011-06-16 14:41:00 +0400
commit3de22dec26606c2c526f7193db038fa5125f9b03 (patch)
treedd308dd2061a50b0f1bc2e63b6c05716f9bcab73 /source/blender/makesdna/DNA_object_force.h
parent3b41ab432badf2d4598b798e0d0c6c9ece51172b (diff)
Dynamic Paint:
Committed changes from previous weeks, biggest changes are: * Canvas can now have multiple "surfaces" that each can have specific format, type and settings. * Renewed UI to support this new system. * Aside from old "image sequence" output format, Dynamic Paint can now work on vertex level as well. Currently vertex paint and displace are supported. * Integrated vertex level painting with Point Cache. * Added viewport preview for Point Cache surfaces. Due to massive amount of changes, old Dynamic Paint saves are no longer supported. Also some features are temporarily missing or may not work properly.
Diffstat (limited to 'source/blender/makesdna/DNA_object_force.h')
-rw-r--r--source/blender/makesdna/DNA_object_force.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_object_force.h b/source/blender/makesdna/DNA_object_force.h
index 37568a22f54..009894faa6a 100644
--- a/source/blender/makesdna/DNA_object_force.h
+++ b/source/blender/makesdna/DNA_object_force.h
@@ -137,6 +137,7 @@ typedef struct EffectorWeights {
#define BPHYS_DATA_VELOCITY 2
#define BPHYS_DATA_SMOKE_HIGH 2
#define BPHYS_DATA_ROTATION 3
+#define BPHYS_DATA_DYNAMICPAINT 3
#define BPHYS_DATA_AVELOCITY 4 /* used for particles */
#define BPHYS_DATA_XCONST 4 /* used for cloth */
#define BPHYS_DATA_SIZE 5