diff options
author | Ton Roosendaal <ton@blender.org> | 2005-05-02 17:28:13 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2005-05-02 17:28:13 +0400 |
commit | 42126cb5fcceda5485d02af7efbfe996b4aae160 (patch) | |
tree | 12dfc4c41f600ca481a50be691e9fe0058d741fc /source/blender/makesdna/DNA_object_force.h | |
parent | 2606a5c5d37e6460066dae78e88d47fde6552c65 (diff) |
Added baking for softbodies.
Works as follows;
- press the 'show bake settings' button (no space left... :)
- define start/end frame for bake, and an interval step.
The baked result interpolates nicely (Bspline, 4 keys) so in general a
step size of 2 or 3 still gives OK results.
- Press "BAKE". This will do a full animation + playback. Press ESC if it
you don't want it.
Once Baked, the BAKE button becomes a FREE BAKE. As reminder the softbody
buttons get blocked with error() menu.
This saves OK in a file. Renders any frame, including fields and moblur.
You can also set a "Timeoffs" for the softbody. And yes, this should be
in the NLA once... :)
NOTE! With this commit, files saved with the old (first commit) version by
Jens Ole won't read the settings back... he stored all sofbody variables in
Object, which was moved to a new struct when I did my first commit on SB
(over a month ago)
Also note that I moved particle deflecting & softbody to a new include.
Diffstat (limited to 'source/blender/makesdna/DNA_object_force.h')
-rw-r--r-- | source/blender/makesdna/DNA_object_force.h | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_object_force.h b/source/blender/makesdna/DNA_object_force.h new file mode 100644 index 00000000000..59ea0cd6a3f --- /dev/null +++ b/source/blender/makesdna/DNA_object_force.h @@ -0,0 +1,126 @@ +/** + * + * $Id: + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2004-2005 by Blender Foundation + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ +#ifndef DNA_OBJECT_FORCE_H +#define DNA_OBJECT_FORCE_H + +#ifdef __cplusplus +extern "C" { +#endif + +typedef struct PartDeflect { + short deflect; /* Deflection flag - does mesh deflect particles*/ + short forcefield; /* Force field type, do the vertices attract / repel particles ? */ + short flag; /* general settings flag */ + short pad; + + float pdef_damp; /* Damping factor for particle deflection */ + float pdef_rdamp; /* Random element of damping for deflection */ + float pdef_perm; /* Chance of particle passing through mesh */ + + float f_strength; /* The strength of the force (+ or - ) */ + float f_power; /* The power law - real gravitation is 2 (square) */ + float maxdist; /* if indicated, use this maximum */ + + float pdef_sbdamp; /* Damping factor for softbody deflection */ + float pdef_sbift; /* inner face thickness for softbody deflection */ + float pdef_sboft; /* outer face thickness for softbody deflection */ +} PartDeflect; + + +typedef struct SBVertex { + float vec[4]; +} SBVertex; + +typedef struct SoftBody { + /* dynamic data */ + int totpoint, totspring; + struct BodyPoint *bpoint; /* not saved in file */ + struct BodySpring *bspring; /* not saved in file */ + float ctime; /* last time calculated */ + + /* part of UI: */ + + /* general options */ + float nodemass; /* softbody mass of *vertex* */ + float grav; /* softbody amount of gravitaion to apply */ + float mediafrict; /* friction to env */ + float rklimit; /* error limit for ODE solver */ + float physics_speed;/* user control over simulation speed */ + + /* goal */ + float goalspring; /* softbody goal springs */ + float goalfrict; /* softbody goal springs friction */ + float mingoal; /* quick limits for goal */ + float maxgoal; + float defgoal; /* default goal for vertices without vgroup */ + short vertgroup; /* index starting at 1 */ + short pad1; + + /* springs */ + float inspring; /* softbody inner springs */ + float infrict; /* softbody inner springs friction */ + + /* baking */ + short sfra, efra; + short interval, pad2; + + SBVertex **keys; /* array of size totpointkey */ + int totpointkey, totkey; /* if totpointkey != totpoint or totkey!- (efra-sfra)/interval -> free keys */ + +} SoftBody; + +/* pd->forcefield: Effector Fields types */ +#define PFIELD_FORCE 1 +#define PFIELD_VORTEX 2 +#define PFIELD_MAGNET 3 +#define PFIELD_WIND 4 + +/* pd->flag: various settings */ +#define PFIELD_USEMAX 1 + +/* ob->softflag */ +#define OB_SB_ENABLE 1 +#define OB_SB_GOAL 2 +#define OB_SB_EDGES 4 +#define OB_SB_QUADS 8 +#define OB_SB_POSTDEF 16 +#define OB_SB_REDO 32 +#define OB_SB_BAKESET 64 +#define OB_SB_BAKEDO 128 + +#ifdef __cplusplus +} +#endif + +#endif + |