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authorSergey Sharybin <sergey.vfx@gmail.com>2012-01-11 12:51:06 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-01-11 12:51:06 +0400
commit51bada696f77de9d7f673884cec9560218654fae (patch)
treed2434eac2fb74377592ee7c8c86d68b55733960c /source/blender/makesdna/DNA_object_force.h
parent782f0b63829a2c257a6e2942c49882f7fe04c33c (diff)
Longer names support for all ID and other object names
This commit extends limit of ID and objects to 64 (it means 63 meaning characters and 1 for zero-terminator). CustomData layers names are also extended. Changed DNA structures and all places where length constants were hardcoded. All names which are "generating" from ID block should be limited by MAX_ID_NAME-2, all non-id names now has got own define called MAX_NAME which should be used all over for non-id names to make further name migration stuff easier. All name fields in DNA now have comment with constant which corresponds to hardcoded numeric value which should make it easier to further update this limits or even switch to non-hardcoded values in DNA. Special thanks to Campbell who helped figuring out some issues and helped a lot in finding all cases where hardcoded valued were still used in code. Both of forwards and backwards compatibility is stored with blender versions newer than January 5, 2011. Older versions had issue with placing null-terminator to DNA strings on file load which will lead to some unpredictable behavior or even crashes.
Diffstat (limited to 'source/blender/makesdna/DNA_object_force.h')
-rw-r--r--source/blender/makesdna/DNA_object_force.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/makesdna/DNA_object_force.h b/source/blender/makesdna/DNA_object_force.h
index cb72e396356..28c28bbf329 100644
--- a/source/blender/makesdna/DNA_object_force.h
+++ b/source/blender/makesdna/DNA_object_force.h
@@ -274,7 +274,7 @@ typedef struct SoftBody {
/* general options */
float nodemass; /* softbody mass of *vertex* */
- char namedVG_Mass[32]; /* along with it introduce mass painting
+ char namedVG_Mass[64]; /* MAX_VGROUP_NAME */ /* along with it introduce mass painting
starting to fix old bug .. nastyness that VG are indexes
rather find them by name tag to find it -> jow20090613 */
float grav; /* softbody amount of gravitaion to apply */
@@ -289,7 +289,7 @@ typedef struct SoftBody {
float maxgoal;
float defgoal; /* default goal for vertices without vgroup */
short vertgroup; /* index starting at 1 */
- char namedVG_Softgoal[32]; /* starting to fix old bug .. nastyness that VG are indexes
+ char namedVG_Softgoal[64]; /* MAX_VGROUP_NAME */ /* starting to fix old bug .. nastyness that VG are indexes
rather find them by name tag to find it -> jow20090613 */
short fuzzyness; /* */
@@ -297,7 +297,7 @@ typedef struct SoftBody {
/* springs */
float inspring; /* softbody inner springs */
float infrict; /* softbody inner springs friction */
- char namedVG_Spring_K[32]; /* along with it introduce Spring_K painting
+ char namedVG_Spring_K[64]; /* MAX_VGROUP_NAME */ /* along with it introduce Spring_K painting
starting to fix old bug .. nastyness that VG are indexes
rather find them by name tag to find it -> jow20090613 */