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authorJanne Karhu <jhkarh@gmail.com>2011-01-09 10:41:51 +0300
committerJanne Karhu <jhkarh@gmail.com>2011-01-09 10:41:51 +0300
commite32bbef017df64a99acedd4f3f4ba32713c50a3b (patch)
tree881bf3c46da067ae6715a77a1763f2eb04d7600c /source/blender/makesdna/DNA_object_force.h
parent76a762aa51a4cb774dfd7940fb77916037efad8c (diff)
Fix for [#25544] Blender crashes when changing the particles emission amount
* I've getting bad feelings about the point cache index_array for a while (cause for this bug too), so from now on memory cache uses a simple binary search directly on the index data to handle queries to specific data points. * This is a bit slower than just checking from a dedicated array, but it's much less error prone, uses less memory and makes the code more readable too, so it's not a tough choice.
Diffstat (limited to 'source/blender/makesdna/DNA_object_force.h')
-rw-r--r--source/blender/makesdna/DNA_object_force.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_object_force.h b/source/blender/makesdna/DNA_object_force.h
index 96f2c1ccc79..1d1ad6ad021 100644
--- a/source/blender/makesdna/DNA_object_force.h
+++ b/source/blender/makesdna/DNA_object_force.h
@@ -152,7 +152,6 @@ typedef struct PTCacheMem {
struct PTCacheMem *next, *prev;
int frame, totpoint;
unsigned int data_types, flag;
- int *index_array; /* quick access to stored points with index */
void *data[8]; /* BPHYS_TOT_DATA */
void *cur[8]; /* BPHYS_TOT_DATA */