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authorJanne Karhu <jhkarh@gmail.com>2009-09-11 02:32:33 +0400
committerJanne Karhu <jhkarh@gmail.com>2009-09-11 02:32:33 +0400
commite9587a89faf33aa0c1383b59f006be4cc7443a5a (patch)
treebfa5264b90b75a58912448eb3d589b188cbd0472 /source/blender/makesdna/DNA_object_force.h
parentfcc5884c252ae10b07a6f8c5e1c5990e9aa4e7c5 (diff)
Hair dynamics with cloth simulation
- Hair dynamics have their own panel in particle settings with the settings from cloth panel that apply to hair. - Basic internal friction force to quickly emulate self collisions and volume preservation. (Still very early code, but gives some idea of what's possible). - Softbody simulation is no longer used for hair. * Old files with sb dynamics should just load the hair without dynamics so new dynamics can be applied. * Invasion of particles exceptions in sb code is finally over. - Collisions with other objects are disabled for now and will be worked out in the future. Other changes/fixes: - Particle mode editing flag wasn't saved properly. - Some old files with edited hair didn't load correctly. - Disabled delete & specials menu in particle mode for non-hair editing. - Fixed yet one more cloth & softbody pointcache update issue. - Disconnect/connect hair now uses only the deformed mesh so it works correctly also for subsurfed emitters. - Hair editing now updates correctly with a moving emitter.
Diffstat (limited to 'source/blender/makesdna/DNA_object_force.h')
-rw-r--r--source/blender/makesdna/DNA_object_force.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/makesdna/DNA_object_force.h b/source/blender/makesdna/DNA_object_force.h
index 5696f82ab0d..986a75f1a96 100644
--- a/source/blender/makesdna/DNA_object_force.h
+++ b/source/blender/makesdna/DNA_object_force.h
@@ -184,8 +184,6 @@ typedef struct BulletSoftBody {
typedef struct SoftBody {
- struct ParticleSystem *particles; /* particlesystem softbody */
-
/* dynamic data */
int totpoint, totspring;
struct BodyPoint *bpoint; /* not saved in file */