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authorDaniel Genrich <daniel.genrich@gmx.net>2009-06-07 01:49:00 +0400
committerDaniel Genrich <daniel.genrich@gmx.net>2009-06-07 01:49:00 +0400
commit580e69b365a2b308bc5d8a2e7cc41b7f3ee5c248 (patch)
tree9b1ffd73b31504c241f0d4ef0de0c713866d168e /source/blender/makesdna/DNA_object_force.h
parent8ed66c5691c935ed944c05146bdc3302997be38f (diff)
Patch/Bugfix so wind noise got controlable seed and therefore redoable cloth sims - bug reported by istvan
Diffstat (limited to 'source/blender/makesdna/DNA_object_force.h')
-rw-r--r--source/blender/makesdna/DNA_object_force.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_object_force.h b/source/blender/makesdna/DNA_object_force.h
index dc449a64c6d..718d1a17834 100644
--- a/source/blender/makesdna/DNA_object_force.h
+++ b/source/blender/makesdna/DNA_object_force.h
@@ -69,7 +69,7 @@ typedef struct PartDeflect {
struct Tex *tex; /* Texture of the texture effector */
struct RNG *rng; /* random noise generator for e.g. wind */
float f_noise; /* noise of force (currently used for wind) */
- int pad;
+ int seed; /* wind noise random seed */
} PartDeflect;
typedef struct PointCache {