diff options
author | Jens Ole Wund <bjornmose@gmx.net> | 2006-10-14 01:27:43 +0400 |
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committer | Jens Ole Wund <bjornmose@gmx.net> | 2006-10-14 01:27:43 +0400 |
commit | babb95c3e0a5e9c87fa3f402d5b8ce90eb440346 (patch) | |
tree | 37e8a712a44dc761c98868fbd26cf45368323a72 /source/blender/makesdna/DNA_object_force.h | |
parent | 1c95192e743b2635778579621019b7e177a64910 (diff) |
softbody update
nicer kinematics in self collision -> blending to complete inelastic impact
now does something close to real physics
first steps towards aerodynamics
anisotropic friction
springs 'see' their movement in media
--> see surrrounding media does not move and/or reacts on wind
(*for now needs to have a pseudo collider araound -> that is: add a cube in the same layer
and make it a deflector *)
Diffstat (limited to 'source/blender/makesdna/DNA_object_force.h')
-rw-r--r-- | source/blender/makesdna/DNA_object_force.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_object_force.h b/source/blender/makesdna/DNA_object_force.h index c060f883712..567e1d7c42f 100644 --- a/source/blender/makesdna/DNA_object_force.h +++ b/source/blender/makesdna/DNA_object_force.h @@ -104,7 +104,8 @@ typedef struct SoftBody { float balldamp; /* cooling down collision response */ float ballstiff; /* pressure the ball is loaded with */ short sbc_mode; - short pad3, /* alias vg_ballsize, weight painting collision balls not implemented yet, but easy peasy to do */ + short aeroedge, + /* alias vg_ballsize, weight painting collision balls not implemented yet, but easy peasy to do */ pad4,pad5; /* could be vg_balldamp,vg_ballstiff :) ahh, well vg_nodemass is missing too*/ } SoftBody; |