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authorJens Ole Wund <bjornmose@gmx.net>2006-10-20 02:01:06 +0400
committerJens Ole Wund <bjornmose@gmx.net>2006-10-20 02:01:06 +0400
commit57f01fdb46d8a764858b8e1f7678be7c1a00b572 (patch)
treedfdc6cd4a61dd563c35090d7ee8741cecdebfcf2 /source/blender/makesdna/DNA_object_force.h
parent1730b7b41d163be80d53347968320adc58005202 (diff)
more softbody goodies:
SB collision targets may be picked up from modifier stack works fine with static targets having subsurf and/or array mofifiers see--> http://www.wund.homepage.t-online.de/hidden/Mstack.blend http://www.wund.homepage.t-online.de/hidden/Mstack_II.blend however when calulating the SB object dynamics the vertices of the 'deform only' m-stack result are used so SB <-> SB may look strange subsuf modifier is applied to SB object after doing SB dynamics (that is: colliding mesh is subsurfed, SB is not ) subsurfed SB cubes colliding link --> http://www.wund.homepage.t-online.de/hidden/ColSelfMod.blend or may give unwanted results subsuf and array modifier is applied to SB object after doing SB dynamics link --> http://www.wund.homepage.t-online.de/hidden/ColSelfMod_nobug.blend last, modifiers that change vertex locations in time (like waves) suffer from not beeing seen at needed time resolution (SBs see colliders static in a frame) well but that's beyond the limits of the current dep-graph use and needs to be resolved on design level anyhoo have fun BM
Diffstat (limited to 'source/blender/makesdna/DNA_object_force.h')
-rw-r--r--source/blender/makesdna/DNA_object_force.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_object_force.h b/source/blender/makesdna/DNA_object_force.h
index 567e1d7c42f..7ecff33e165 100644
--- a/source/blender/makesdna/DNA_object_force.h
+++ b/source/blender/makesdna/DNA_object_force.h
@@ -135,6 +135,7 @@ typedef struct SoftBody {
#define OB_SB_SELF 512
#define OB_SB_COLLISIONSET 1024
#define OB_SB_EDGECOLL 2048
+#define OB_SB_COLLFINAL 4096
#ifdef __cplusplus
}