diff options
author | Daniel Genrich <daniel.genrich@gmx.net> | 2009-06-07 01:49:00 +0400 |
---|---|---|
committer | Daniel Genrich <daniel.genrich@gmx.net> | 2009-06-07 01:49:00 +0400 |
commit | 580e69b365a2b308bc5d8a2e7cc41b7f3ee5c248 (patch) | |
tree | 9b1ffd73b31504c241f0d4ef0de0c713866d168e /source/blender/makesdna/DNA_object_force.h | |
parent | 8ed66c5691c935ed944c05146bdc3302997be38f (diff) |
Patch/Bugfix so wind noise got controlable seed and therefore redoable cloth sims - bug reported by istvan
Diffstat (limited to 'source/blender/makesdna/DNA_object_force.h')
-rw-r--r-- | source/blender/makesdna/DNA_object_force.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_object_force.h b/source/blender/makesdna/DNA_object_force.h index dc449a64c6d..718d1a17834 100644 --- a/source/blender/makesdna/DNA_object_force.h +++ b/source/blender/makesdna/DNA_object_force.h @@ -69,7 +69,7 @@ typedef struct PartDeflect { struct Tex *tex; /* Texture of the texture effector */ struct RNG *rng; /* random noise generator for e.g. wind */ float f_noise; /* noise of force (currently used for wind) */ - int pad; + int seed; /* wind noise random seed */ } PartDeflect; typedef struct PointCache { |