diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/makesdna/DNA_object_force_types.h | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/makesdna/DNA_object_force_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_object_force_types.h | 825 |
1 files changed, 412 insertions, 413 deletions
diff --git a/source/blender/makesdna/DNA_object_force_types.h b/source/blender/makesdna/DNA_object_force_types.h index df77bbc5744..7b3dfc4f4f3 100644 --- a/source/blender/makesdna/DNA_object_force_types.h +++ b/source/blender/makesdna/DNA_object_force_types.h @@ -33,157 +33,157 @@ extern "C" { /* pd->forcefield: Effector Fields types */ typedef enum ePFieldType { - /** (this is used for general effector weight). */ - PFIELD_NULL = 0, - /** Force away/towards a point depending on force strength. */ - PFIELD_FORCE = 1, - /** Force around the effector normal. */ - PFIELD_VORTEX = 2, - /** Force from the cross product of effector normal and point velocity. */ - PFIELD_MAGNET = 3, - /** Force away and towards a point depending which side of the effector normal the point is. */ - PFIELD_WIND = 4, - /** Force along curve for dynamics, a shaping curve for hair paths. */ - PFIELD_GUIDE = 5, - /** Force based on texture values calculated at point coordinates. */ - PFIELD_TEXTURE = 6, - /** Force of a harmonic (damped) oscillator. */ - PFIELD_HARMONIC = 7, - /** Force away/towards a point depending on point charge. */ - PFIELD_CHARGE = 8, - /** Force due to a Lennard-Jones potential. */ - PFIELD_LENNARDJ = 9, - /** Defines predator / goal for boids. */ - PFIELD_BOID = 10, - /** Force defined by BLI_gTurbulence. */ - PFIELD_TURBULENCE = 11, - /** Linear & quadratic drag. */ - PFIELD_DRAG = 12, - /** Force based on smoke simulation air flow. */ - PFIELD_SMOKEFLOW = 13, - - NUM_PFIELD_TYPES, + /** (this is used for general effector weight). */ + PFIELD_NULL = 0, + /** Force away/towards a point depending on force strength. */ + PFIELD_FORCE = 1, + /** Force around the effector normal. */ + PFIELD_VORTEX = 2, + /** Force from the cross product of effector normal and point velocity. */ + PFIELD_MAGNET = 3, + /** Force away and towards a point depending which side of the effector normal the point is. */ + PFIELD_WIND = 4, + /** Force along curve for dynamics, a shaping curve for hair paths. */ + PFIELD_GUIDE = 5, + /** Force based on texture values calculated at point coordinates. */ + PFIELD_TEXTURE = 6, + /** Force of a harmonic (damped) oscillator. */ + PFIELD_HARMONIC = 7, + /** Force away/towards a point depending on point charge. */ + PFIELD_CHARGE = 8, + /** Force due to a Lennard-Jones potential. */ + PFIELD_LENNARDJ = 9, + /** Defines predator / goal for boids. */ + PFIELD_BOID = 10, + /** Force defined by BLI_gTurbulence. */ + PFIELD_TURBULENCE = 11, + /** Linear & quadratic drag. */ + PFIELD_DRAG = 12, + /** Force based on smoke simulation air flow. */ + PFIELD_SMOKEFLOW = 13, + + NUM_PFIELD_TYPES, } ePFieldType; typedef struct PartDeflect { - /** General settings flag. */ - int flag; - /** Deflection flag - does mesh deflect particles. */ - short deflect; - /** Force field type, do the vertices attract / repel particles? */ - short forcefield; - /** Fall-off type. */ - short falloff; - /** Point, plane or surface. */ - short shape; - /** Texture effector. */ - short tex_mode; - /** For curve guide. */ - short kink, kink_axis; - short zdir; - - /* Main effector values */ - /** The strength of the force (+ or - ). */ - float f_strength; - /** Damping ratio of the harmonic effector. */ - float f_damp; - /** - * How much force is converted into "air flow", i.e. - * force used as the velocity of surrounding medium. */ - float f_flow; - - /** Noise size for noise effector, restlength for harmonic effector. */ - float f_size; - - /* fall-off */ - /** The power law - real gravitation is 2 (square). */ - float f_power; - /** If indicated, use this maximum. */ - float maxdist; - /** If indicated, use this minimum. */ - float mindist; - /** Radial fall-off power. */ - float f_power_r; - /** Radial versions of above. */ - float maxrad; - float minrad; - - /* particle collisions */ - /** Damping factor for particle deflection. */ - float pdef_damp; - /** Random element of damping for deflection. */ - float pdef_rdamp; - /** Chance of particle passing through mesh. */ - float pdef_perm; - /** Friction factor for particle deflection. */ - float pdef_frict; - /** Random element of friction for deflection. */ - float pdef_rfrict; - /** Surface particle stickiness. */ - float pdef_stickness; - - /** Used for forces. */ - float absorption; - - /* softbody collisions */ - /** Damping factor for softbody deflection. */ - float pdef_sbdamp; - /** Inner face thickness for softbody deflection. */ - float pdef_sbift; - /** Outer face thickness for softbody deflection. */ - float pdef_sboft; - - /* guide curve, same as for particle child effects */ - float clump_fac, clump_pow; - float kink_freq, kink_shape, kink_amp, free_end; - - /* texture effector */ - /** Used for calculating partial derivatives. */ - float tex_nabla; - /** Texture of the texture effector. */ - struct Tex *tex; - - /* effector noise */ - /** Random noise generator for e.g. wind. */ - struct RNG *rng; - /** Noise of force. */ - float f_noise; - /** Noise random seed. */ - int seed; - - /* Display Size */ - /** Runtime only : start of the curve or draw scale. */ - float drawvec1[4]; - /** Runtime only : end of the curve. */ - float drawvec2[4]; - /** Runtime only. */ - float drawvec_falloff_min[3]; - char _pad1[4]; - /** Runtime only. */ - float drawvec_falloff_max[3]; - char _pad2[4]; - - /** Force source object. */ - struct Object *f_source; - - /** Friction of cloth collisions. */ - float pdef_cfrict; - char _pad[4]; + /** General settings flag. */ + int flag; + /** Deflection flag - does mesh deflect particles. */ + short deflect; + /** Force field type, do the vertices attract / repel particles? */ + short forcefield; + /** Fall-off type. */ + short falloff; + /** Point, plane or surface. */ + short shape; + /** Texture effector. */ + short tex_mode; + /** For curve guide. */ + short kink, kink_axis; + short zdir; + + /* Main effector values */ + /** The strength of the force (+ or - ). */ + float f_strength; + /** Damping ratio of the harmonic effector. */ + float f_damp; + /** + * How much force is converted into "air flow", i.e. + * force used as the velocity of surrounding medium. */ + float f_flow; + + /** Noise size for noise effector, restlength for harmonic effector. */ + float f_size; + + /* fall-off */ + /** The power law - real gravitation is 2 (square). */ + float f_power; + /** If indicated, use this maximum. */ + float maxdist; + /** If indicated, use this minimum. */ + float mindist; + /** Radial fall-off power. */ + float f_power_r; + /** Radial versions of above. */ + float maxrad; + float minrad; + + /* particle collisions */ + /** Damping factor for particle deflection. */ + float pdef_damp; + /** Random element of damping for deflection. */ + float pdef_rdamp; + /** Chance of particle passing through mesh. */ + float pdef_perm; + /** Friction factor for particle deflection. */ + float pdef_frict; + /** Random element of friction for deflection. */ + float pdef_rfrict; + /** Surface particle stickiness. */ + float pdef_stickness; + + /** Used for forces. */ + float absorption; + + /* softbody collisions */ + /** Damping factor for softbody deflection. */ + float pdef_sbdamp; + /** Inner face thickness for softbody deflection. */ + float pdef_sbift; + /** Outer face thickness for softbody deflection. */ + float pdef_sboft; + + /* guide curve, same as for particle child effects */ + float clump_fac, clump_pow; + float kink_freq, kink_shape, kink_amp, free_end; + + /* texture effector */ + /** Used for calculating partial derivatives. */ + float tex_nabla; + /** Texture of the texture effector. */ + struct Tex *tex; + + /* effector noise */ + /** Random noise generator for e.g. wind. */ + struct RNG *rng; + /** Noise of force. */ + float f_noise; + /** Noise random seed. */ + int seed; + + /* Display Size */ + /** Runtime only : start of the curve or draw scale. */ + float drawvec1[4]; + /** Runtime only : end of the curve. */ + float drawvec2[4]; + /** Runtime only. */ + float drawvec_falloff_min[3]; + char _pad1[4]; + /** Runtime only. */ + float drawvec_falloff_max[3]; + char _pad2[4]; + + /** Force source object. */ + struct Object *f_source; + + /** Friction of cloth collisions. */ + float pdef_cfrict; + char _pad[4]; } PartDeflect; typedef struct EffectorWeights { - /** Only use effectors from this group of objects. */ - struct Collection *group; - - /** Effector type specific weights. */ - float weight[14]; - float global_gravity; - short flag, rt[3]; - char _pad[4]; + /** Only use effectors from this group of objects. */ + struct Collection *group; + + /** Effector type specific weights. */ + float weight[14]; + float global_gravity; + short flag, rt[3]; + char _pad[4]; } EffectorWeights; /* EffectorWeights->flag */ -#define EFF_WEIGHT_DO_HAIR 1 +#define EFF_WEIGHT_DO_HAIR 1 /** * Point cache file data types: @@ -192,105 +192,105 @@ typedef struct EffectorWeights { * - #BKE_ptcache_data_size() * - #ptcache_file_pointers_init() */ -#define BPHYS_DATA_INDEX 0 -#define BPHYS_DATA_LOCATION 1 -#define BPHYS_DATA_SMOKE_LOW 1 -#define BPHYS_DATA_VELOCITY 2 -#define BPHYS_DATA_SMOKE_HIGH 2 -#define BPHYS_DATA_ROTATION 3 +#define BPHYS_DATA_INDEX 0 +#define BPHYS_DATA_LOCATION 1 +#define BPHYS_DATA_SMOKE_LOW 1 +#define BPHYS_DATA_VELOCITY 2 +#define BPHYS_DATA_SMOKE_HIGH 2 +#define BPHYS_DATA_ROTATION 3 #define BPHYS_DATA_DYNAMICPAINT 3 -#define BPHYS_DATA_AVELOCITY 4 /* used for particles */ -#define BPHYS_DATA_XCONST 4 /* used for cloth */ -#define BPHYS_DATA_SIZE 5 -#define BPHYS_DATA_TIMES 6 -#define BPHYS_DATA_BOIDS 7 +#define BPHYS_DATA_AVELOCITY 4 /* used for particles */ +#define BPHYS_DATA_XCONST 4 /* used for cloth */ +#define BPHYS_DATA_SIZE 5 +#define BPHYS_DATA_TIMES 6 +#define BPHYS_DATA_BOIDS 7 -#define BPHYS_TOT_DATA 8 +#define BPHYS_TOT_DATA 8 -#define BPHYS_EXTRA_FLUID_SPRINGS 1 +#define BPHYS_EXTRA_FLUID_SPRINGS 1 typedef struct PTCacheExtra { - struct PTCacheExtra *next, *prev; - unsigned int type, totdata; - void *data; + struct PTCacheExtra *next, *prev; + unsigned int type, totdata; + void *data; } PTCacheExtra; typedef struct PTCacheMem { - struct PTCacheMem *next, *prev; - unsigned int frame, totpoint; - unsigned int data_types, flag; + struct PTCacheMem *next, *prev; + unsigned int frame, totpoint; + unsigned int data_types, flag; - /** BPHYS_TOT_DATA. */ - void *data[8]; - /** BPHYS_TOT_DATA. */ - void *cur[8]; + /** BPHYS_TOT_DATA. */ + void *data[8]; + /** BPHYS_TOT_DATA. */ + void *cur[8]; - struct ListBase extradata; + struct ListBase extradata; } PTCacheMem; typedef struct PointCache { - struct PointCache *next, *prev; - /** Generic flag. */ - int flag; - - /** - * The number of frames between cached frames. - * This should probably be an upper bound for a per point adaptive step in the future, - * buf for now it's the same for all points. Without adaptivity this can effect the perceived - * simulation quite a bit though. If for example particles are colliding with a horizontal - * plane (with high damping) they quickly come to a stop on the plane, however there are still - * forces acting on the particle (gravity and collisions), so the particle velocity isn't necessarily - * zero for the whole duration of the frame even if the particle seems stationary. If all simulation - * frames aren't cached (step > 1) these velocities are interpolated into movement for the non-cached - * frames. The result will look like the point is oscillating around the collision location. So for - * now cache step should be set to 1 for accurate reproduction of collisions. - */ - int step; - - /** Current frame of simulation (only if SIMULATION_VALID). */ - int simframe; - /** Simulation start frame. */ - int startframe; - /** Simulation end frame. */ - int endframe; - /** Frame being edited (runtime only). */ - int editframe; - /** Last exact frame that's cached. */ - int last_exact; - /** Used for editing cache - what is the last baked frame. */ - int last_valid; - char _pad[4]; - - /* for external cache files */ - /** Number of cached points. */ - int totpoint; - /** Modifier stack index. */ - int index; - short compression, rt; - - char name[64]; - char prev_name[64]; - char info[64]; - /** File path, 1024 = FILE_MAX. */ - char path[1024]; - - /** - * Array of length `endframe - startframe + 1` with flags to indicate cached frames. - * Can be later used for other per frame flags too if needed. - */ - char *cached_frames; - int cached_frames_len; - char _pad1[4]; - - struct ListBase mem_cache; - - struct PTCacheEdit *edit; - /** Free callback. */ - void (*free_edit)(struct PTCacheEdit *edit); + struct PointCache *next, *prev; + /** Generic flag. */ + int flag; + + /** + * The number of frames between cached frames. + * This should probably be an upper bound for a per point adaptive step in the future, + * buf for now it's the same for all points. Without adaptivity this can effect the perceived + * simulation quite a bit though. If for example particles are colliding with a horizontal + * plane (with high damping) they quickly come to a stop on the plane, however there are still + * forces acting on the particle (gravity and collisions), so the particle velocity isn't necessarily + * zero for the whole duration of the frame even if the particle seems stationary. If all simulation + * frames aren't cached (step > 1) these velocities are interpolated into movement for the non-cached + * frames. The result will look like the point is oscillating around the collision location. So for + * now cache step should be set to 1 for accurate reproduction of collisions. + */ + int step; + + /** Current frame of simulation (only if SIMULATION_VALID). */ + int simframe; + /** Simulation start frame. */ + int startframe; + /** Simulation end frame. */ + int endframe; + /** Frame being edited (runtime only). */ + int editframe; + /** Last exact frame that's cached. */ + int last_exact; + /** Used for editing cache - what is the last baked frame. */ + int last_valid; + char _pad[4]; + + /* for external cache files */ + /** Number of cached points. */ + int totpoint; + /** Modifier stack index. */ + int index; + short compression, rt; + + char name[64]; + char prev_name[64]; + char info[64]; + /** File path, 1024 = FILE_MAX. */ + char path[1024]; + + /** + * Array of length `endframe - startframe + 1` with flags to indicate cached frames. + * Can be later used for other per frame flags too if needed. + */ + char *cached_frames; + int cached_frames_len; + char _pad1[4]; + + struct ListBase mem_cache; + + struct PTCacheEdit *edit; + /** Free callback. */ + void (*free_edit)(struct PTCacheEdit *edit); } PointCache; typedef struct SBVertex { - float vec[4]; + float vec[4]; } SBVertex; /* Container for data that is shared among CoW copies. @@ -298,243 +298,242 @@ typedef struct SBVertex { * This is placed in a separate struct so that values can be changed * without having to update all CoW copies. */ typedef struct SoftBody_Shared { - struct PointCache *pointcache; - struct ListBase ptcaches; + struct PointCache *pointcache; + struct ListBase ptcaches; } SoftBody_Shared; typedef struct SoftBody { - /* dynamic data */ - int totpoint, totspring; - /** Not saved in file. */ - struct BodyPoint *bpoint; - /** Not saved in file. */ - struct BodySpring *bspring; - char _pad; - char msg_lock; - short msg_value; - - /* part of UI: */ - - /* general options */ - /** Softbody mass of *vertex*. */ - float nodemass; - /** - * Along with it introduce mass painting - * starting to fix old bug .. nastiness that VG are indexes - * rather find them by name tag to find it -> jow20090613. - * MAX_VGROUP_NAME */ - char namedVG_Mass[64]; - /** Softbody amount of gravitaion to apply. */ - float grav; - /** Friction to env. */ - float mediafrict; - /** Error limit for ODE solver. */ - float rklimit; - /** User control over simulation speed. */ - float physics_speed; - - /* goal */ - /** Softbody goal springs. */ - float goalspring; - /** Softbody goal springs friction. */ - float goalfrict; - /** Quick limits for goal. */ - float mingoal; - float maxgoal; - /** Default goal for vertices without vgroup. */ - float defgoal; - /** Index starting at 1. */ - short vertgroup; - /** - * Starting to fix old bug .. nastiness that VG are indexes - * rather find them by name tag to find it -> jow20090613. - * MAX_VGROUP_NAME */ - char namedVG_Softgoal[64]; - - short fuzzyness; - - /* springs */ - /** Softbody inner springs. */ - float inspring; - /** Softbody inner springs friction. */ - float infrict; - /** - * Along with it introduce Spring_K painting - * starting to fix old bug .. nastiness that VG are indexes - * rather find them by name tag to find it -> jow20090613. - * MAX_VGROUP_NAME - */ - char namedVG_Spring_K[64]; - - /* baking */ - int sfra, efra; - int interval; - /** Local==1: use local coords for baking. */ - short local, solverflags; - - /* -- these must be kept for backwards compatibility -- */ - /** Array of size totpointkey. */ - SBVertex **keys; - /** If totpointkey != totpoint or totkey!- (efra-sfra)/interval -> free keys. */ - int totpointkey, totkey; - /* ---------------------------------------------------- */ - float secondspring; - - /* self collision*/ - /** Fixed collision ball size if > 0. */ - float colball; - /** Cooling down collision response. */ - float balldamp; - /** Pressure the ball is loaded with. */ - float ballstiff; - short sbc_mode; - short aeroedge; - short minloops; - short maxloops; - short choke; - short solver_ID; - short plastic; - short springpreload; - - /** Scratchpad/cache on live time not saved in file. */ - struct SBScratch *scratch; - float shearstiff; - float inpush; - - struct SoftBody_Shared *shared; - /** Moved to SoftBody_Shared. */ - struct PointCache *pointcache DNA_DEPRECATED; - /** Moved to SoftBody_Shared. */ - struct ListBase ptcaches DNA_DEPRECATED; - - struct Collection *collision_group; - - struct EffectorWeights *effector_weights; - /* reverse esimated obmatrix .. no need to store in blend file .. how ever who cares */ - float lcom[3]; - float lrot[3][3]; - float lscale[3][3]; - - int last_frame; + /* dynamic data */ + int totpoint, totspring; + /** Not saved in file. */ + struct BodyPoint *bpoint; + /** Not saved in file. */ + struct BodySpring *bspring; + char _pad; + char msg_lock; + short msg_value; + + /* part of UI: */ + + /* general options */ + /** Softbody mass of *vertex*. */ + float nodemass; + /** + * Along with it introduce mass painting + * starting to fix old bug .. nastiness that VG are indexes + * rather find them by name tag to find it -> jow20090613. + * MAX_VGROUP_NAME */ + char namedVG_Mass[64]; + /** Softbody amount of gravitaion to apply. */ + float grav; + /** Friction to env. */ + float mediafrict; + /** Error limit for ODE solver. */ + float rklimit; + /** User control over simulation speed. */ + float physics_speed; + + /* goal */ + /** Softbody goal springs. */ + float goalspring; + /** Softbody goal springs friction. */ + float goalfrict; + /** Quick limits for goal. */ + float mingoal; + float maxgoal; + /** Default goal for vertices without vgroup. */ + float defgoal; + /** Index starting at 1. */ + short vertgroup; + /** + * Starting to fix old bug .. nastiness that VG are indexes + * rather find them by name tag to find it -> jow20090613. + * MAX_VGROUP_NAME */ + char namedVG_Softgoal[64]; + + short fuzzyness; + + /* springs */ + /** Softbody inner springs. */ + float inspring; + /** Softbody inner springs friction. */ + float infrict; + /** + * Along with it introduce Spring_K painting + * starting to fix old bug .. nastiness that VG are indexes + * rather find them by name tag to find it -> jow20090613. + * MAX_VGROUP_NAME + */ + char namedVG_Spring_K[64]; + + /* baking */ + int sfra, efra; + int interval; + /** Local==1: use local coords for baking. */ + short local, solverflags; + + /* -- these must be kept for backwards compatibility -- */ + /** Array of size totpointkey. */ + SBVertex **keys; + /** If totpointkey != totpoint or totkey!- (efra-sfra)/interval -> free keys. */ + int totpointkey, totkey; + /* ---------------------------------------------------- */ + float secondspring; + + /* self collision*/ + /** Fixed collision ball size if > 0. */ + float colball; + /** Cooling down collision response. */ + float balldamp; + /** Pressure the ball is loaded with. */ + float ballstiff; + short sbc_mode; + short aeroedge; + short minloops; + short maxloops; + short choke; + short solver_ID; + short plastic; + short springpreload; + + /** Scratchpad/cache on live time not saved in file. */ + struct SBScratch *scratch; + float shearstiff; + float inpush; + + struct SoftBody_Shared *shared; + /** Moved to SoftBody_Shared. */ + struct PointCache *pointcache DNA_DEPRECATED; + /** Moved to SoftBody_Shared. */ + struct ListBase ptcaches DNA_DEPRECATED; + + struct Collection *collision_group; + + struct EffectorWeights *effector_weights; + /* reverse esimated obmatrix .. no need to store in blend file .. how ever who cares */ + float lcom[3]; + float lrot[3][3]; + float lscale[3][3]; + + int last_frame; } SoftBody; - /* pd->flag: various settings */ -#define PFIELD_USEMAX (1 << 0) -/*#define PDEFLE_DEFORM (1 << 1)*/ /*UNUSED*/ +#define PFIELD_USEMAX (1 << 0) +/*#define PDEFLE_DEFORM (1 << 1)*/ /*UNUSED*/ /** TODO: do_versions for below */ -#define PFIELD_GUIDE_PATH_ADD (1 << 2) +#define PFIELD_GUIDE_PATH_ADD (1 << 2) /** used for do_versions */ -#define PFIELD_PLANAR (1 << 3) -#define PDEFLE_KILL_PART (1 << 4) +#define PFIELD_PLANAR (1 << 3) +#define PDEFLE_KILL_PART (1 << 4) /** used for do_versions */ -#define PFIELD_POSZ (1 << 5) -#define PFIELD_TEX_OBJECT (1 << 6) +#define PFIELD_POSZ (1 << 5) +#define PFIELD_TEX_OBJECT (1 << 6) /** used for turbulence */ -#define PFIELD_GLOBAL_CO (1 << 6) -#define PFIELD_TEX_2D (1 << 7) +#define PFIELD_GLOBAL_CO (1 << 6) +#define PFIELD_TEX_2D (1 << 7) /** used for harmonic force */ #define PFIELD_MULTIPLE_SPRINGS (1 << 7) -#define PFIELD_USEMIN (1 << 8) -#define PFIELD_USEMAXR (1 << 9) -#define PFIELD_USEMINR (1 << 10) -#define PFIELD_TEX_ROOTCO (1 << 11) +#define PFIELD_USEMIN (1 << 8) +#define PFIELD_USEMAXR (1 << 9) +#define PFIELD_USEMINR (1 << 10) +#define PFIELD_TEX_ROOTCO (1 << 11) /** used for do_versions */ -#define PFIELD_SURFACE (1 << 12) -#define PFIELD_VISIBILITY (1 << 13) -#define PFIELD_DO_LOCATION (1 << 14) -#define PFIELD_DO_ROTATION (1 << 15) +#define PFIELD_SURFACE (1 << 12) +#define PFIELD_VISIBILITY (1 << 13) +#define PFIELD_DO_LOCATION (1 << 14) +#define PFIELD_DO_ROTATION (1 << 15) /** apply curve weights */ #define PFIELD_GUIDE_PATH_WEIGHT (1 << 16) /** multiply smoke force by density */ -#define PFIELD_SMOKE_DENSITY (1 << 17) +#define PFIELD_SMOKE_DENSITY (1 << 17) /** used for (simple) force */ -#define PFIELD_GRAVITATION (1 << 18) +#define PFIELD_GRAVITATION (1 << 18) /** Enable cloth collision side detection based on normal. */ #define PFIELD_CLOTH_USE_CULLING (1 << 19) /** Replace collision direction with collider normal. */ #define PFIELD_CLOTH_USE_NORMAL (1 << 20) /* pd->falloff */ -#define PFIELD_FALL_SPHERE 0 -#define PFIELD_FALL_TUBE 1 -#define PFIELD_FALL_CONE 2 +#define PFIELD_FALL_SPHERE 0 +#define PFIELD_FALL_TUBE 1 +#define PFIELD_FALL_CONE 2 /* pd->shape */ -#define PFIELD_SHAPE_POINT 0 -#define PFIELD_SHAPE_PLANE 1 -#define PFIELD_SHAPE_SURFACE 2 -#define PFIELD_SHAPE_POINTS 3 -#define PFIELD_SHAPE_LINE 4 +#define PFIELD_SHAPE_POINT 0 +#define PFIELD_SHAPE_PLANE 1 +#define PFIELD_SHAPE_SURFACE 2 +#define PFIELD_SHAPE_POINTS 3 +#define PFIELD_SHAPE_LINE 4 /* pd->tex_mode */ -#define PFIELD_TEX_RGB 0 -#define PFIELD_TEX_GRAD 1 -#define PFIELD_TEX_CURL 2 +#define PFIELD_TEX_RGB 0 +#define PFIELD_TEX_GRAD 1 +#define PFIELD_TEX_CURL 2 /* pd->zdir */ -#define PFIELD_Z_BOTH 0 -#define PFIELD_Z_POS 1 -#define PFIELD_Z_NEG 2 +#define PFIELD_Z_BOTH 0 +#define PFIELD_Z_POS 1 +#define PFIELD_Z_NEG 2 /* pointcache->flag */ -#define PTCACHE_BAKED (1 << 0) -#define PTCACHE_OUTDATED (1 << 1) -#define PTCACHE_SIMULATION_VALID (1 << 2) -#define PTCACHE_BAKING (1 << 3) +#define PTCACHE_BAKED (1 << 0) +#define PTCACHE_OUTDATED (1 << 1) +#define PTCACHE_SIMULATION_VALID (1 << 2) +#define PTCACHE_BAKING (1 << 3) //#define PTCACHE_BAKE_EDIT (1 << 4) //#define PTCACHE_BAKE_EDIT_ACTIVE (1 << 5) -#define PTCACHE_DISK_CACHE (1 << 6) +#define PTCACHE_DISK_CACHE (1 << 6) ///* removed since 2.64 - [#30974], could be added back in a more useful way */ //#define PTCACHE_QUICK_CACHE (1 << 7) -#define PTCACHE_FRAMES_SKIPPED (1 << 8) -#define PTCACHE_EXTERNAL (1 << 9) -#define PTCACHE_READ_INFO (1 << 10) +#define PTCACHE_FRAMES_SKIPPED (1 << 8) +#define PTCACHE_EXTERNAL (1 << 9) +#define PTCACHE_READ_INFO (1 << 10) /** don't use the filename of the blendfile the data is linked from (write a local cache) */ -#define PTCACHE_IGNORE_LIBPATH (1 << 11) +#define PTCACHE_IGNORE_LIBPATH (1 << 11) /** high resolution cache is saved for smoke for backwards compatibility, * so set this flag to know it's a "fake" cache */ -#define PTCACHE_FAKE_SMOKE (1 << 12) -#define PTCACHE_IGNORE_CLEAR (1 << 13) +#define PTCACHE_FAKE_SMOKE (1 << 12) +#define PTCACHE_IGNORE_CLEAR (1 << 13) /* PTCACHE_OUTDATED + PTCACHE_FRAMES_SKIPPED */ -#define PTCACHE_REDO_NEEDED 258 +#define PTCACHE_REDO_NEEDED 258 -#define PTCACHE_COMPRESS_NO 0 -#define PTCACHE_COMPRESS_LZO 1 -#define PTCACHE_COMPRESS_LZMA 2 +#define PTCACHE_COMPRESS_NO 0 +#define PTCACHE_COMPRESS_LZO 1 +#define PTCACHE_COMPRESS_LZMA 2 /* ob->softflag */ -#define OB_SB_ENABLE 1 /* deprecated, use modifier */ -#define OB_SB_GOAL 2 -#define OB_SB_EDGES 4 -#define OB_SB_QUADS 8 -#define OB_SB_POSTDEF 16 -// #define OB_SB_REDO 32 -// #define OB_SB_BAKESET 64 -// #define OB_SB_BAKEDO 128 -// #define OB_SB_RESET 256 -#define OB_SB_SELF 512 -#define OB_SB_FACECOLL 1024 -#define OB_SB_EDGECOLL 2048 -/* #define OB_SB_COLLFINAL 4096 */ /* deprecated */ -/* #define OB_SB_BIG_UI 8192 */ /* deprecated */ -#define OB_SB_AERO_ANGLE 16384 +#define OB_SB_ENABLE 1 /* deprecated, use modifier */ +#define OB_SB_GOAL 2 +#define OB_SB_EDGES 4 +#define OB_SB_QUADS 8 +#define OB_SB_POSTDEF 16 +// #define OB_SB_REDO 32 +// #define OB_SB_BAKESET 64 +// #define OB_SB_BAKEDO 128 +// #define OB_SB_RESET 256 +#define OB_SB_SELF 512 +#define OB_SB_FACECOLL 1024 +#define OB_SB_EDGECOLL 2048 +/* #define OB_SB_COLLFINAL 4096 */ /* deprecated */ +/* #define OB_SB_BIG_UI 8192 */ /* deprecated */ +#define OB_SB_AERO_ANGLE 16384 /* sb->solverflags */ -#define SBSO_MONITOR 1 -#define SBSO_OLDERR 2 -#define SBSO_ESTIMATEIPO 4 +#define SBSO_MONITOR 1 +#define SBSO_OLDERR 2 +#define SBSO_ESTIMATEIPO 4 /* sb->sbc_mode */ -#define SBC_MODE_MANUAL 0 -#define SBC_MODE_AVG 1 -#define SBC_MODE_MIN 2 -#define SBC_MODE_MAX 3 -#define SBC_MODE_AVGMINMAX 4 +#define SBC_MODE_MANUAL 0 +#define SBC_MODE_AVG 1 +#define SBC_MODE_MIN 2 +#define SBC_MODE_MAX 3 +#define SBC_MODE_AVGMINMAX 4 #ifdef __cplusplus } #endif -#endif /* __DNA_OBJECT_FORCE_TYPES_H__ */ +#endif /* __DNA_OBJECT_FORCE_TYPES_H__ */ |