diff options
author | Ton Roosendaal <ton@blender.org> | 2007-06-03 12:34:32 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2007-06-03 12:34:32 +0400 |
commit | 0016aa9e71fb371b6f0f50f4e8fa118f8179e19e (patch) | |
tree | b7154f8ae42f3474306022e50ae944d69840aca8 /source/blender/makesdna/DNA_object_types.h | |
parent | 98a77bc9c61197f0a143ccd23dfd67526bd8f552 (diff) |
Bugfix #6799
Particle system was messing up depsgraph tags, causing bad results
in commandline renders especially (or in rendering first frame of
animation).
Fixed with introducing a temp storage tag in Objects. The real fix
should be to make particle systems behave nice inside the depsgraph.
Diffstat (limited to 'source/blender/makesdna/DNA_object_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_object_types.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h index 228b9bcc90e..411c02cfbb0 100644 --- a/source/blender/makesdna/DNA_object_types.h +++ b/source/blender/makesdna/DNA_object_types.h @@ -204,7 +204,7 @@ typedef struct Object { short shapenr, shapeflag; /* current shape key for menu or pinned, flag for pinning */ float smoothresh; /* smoothresh is phong interpolation ray_shadow correction in render */ - int pad4; + short recalco, pad4; /* recalco for temp storage of ob->recalc, bad design warning */ struct FluidsimSettings *fluidsimSettings; /* if fluidsim enabled, store additional settings */ |