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authorCampbell Barton <ideasman42@gmail.com>2009-04-14 16:34:39 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-14 16:34:39 +0400
commit3511f8ef9fe6a2a6491fbae3a44a407f280a19e0 (patch)
tree886dfd87cd3b9b05245f8e900f2e98c82ff376a2 /source/blender/makesdna/DNA_object_types.h
parent1bc31fc7f901334f0ed20317985b2a84d51714ca (diff)
BGE Physics
Clamp objects min/max velocity. Accessed with bullet physics from the advanced button with dynamic and rigid body objects. - useful for preventing unstable physics in cases where objects move too fast. - can add linear velocity with the motion actuator to give smooth motion transitions, without moving too fast. - minimum velocity means objects don't stop moving. - python scripts can adjust these values speedup or throttle velocity in the existing direction. Also made copy properties from an object with no properties work (in case you want to clear all props)
Diffstat (limited to 'source/blender/makesdna/DNA_object_types.h')
-rw-r--r--source/blender/makesdna/DNA_object_types.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index 3a408404b0b..82da883df4a 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -157,7 +157,9 @@ typedef struct Object {
float formfactor;
float rdamping, sizefac;
float margin;
- int pad3;
+ float max_vel; /* clamp the maximum velocity 0.0 is disabled */
+ float min_vel; /* clamp the maximum velocity 0.0 is disabled */
+ float pad3; /* clamp the maximum velocity 0.0 is disabled */
char dt, dtx;
char totcol; /* copy of mesh or curve or meta */