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authorBenoit Bolsee <benoit.bolsee@online.be>2008-09-28 01:52:20 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-09-28 01:52:20 +0400
commitc723b91446a04a953ed4ec761310c2f5c675268f (patch)
tree84c7358fc73ccac9e5d801641bed5ef152271c22 /source/blender/makesdna/DNA_object_types.h
parent5f7359a4ad712e91a012fe7331f2df33b7031375 (diff)
BGE patch: create new BulletSoftBody data block to store bullet soft body specific parameters.
Previously we tried to share the parameters with the blender render soft body but there were too many differences. MSVC project files updated.
Diffstat (limited to 'source/blender/makesdna/DNA_object_types.h')
-rw-r--r--source/blender/makesdna/DNA_object_types.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index c12da6b0194..fad5c020727 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -193,7 +193,9 @@ typedef struct Object {
* bit 15: Always ignore activity culling
*/
int gameflag2;
- short softflag; /* softboday settings */
+ struct BulletSoftBody *bsoft; /* settings for game engine bullet soft body */
+
+ short softflag; /* softbody settings */
short recalc; /* dependency flag */
float anisotropicFriction[3];