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authorBenoit Bolsee <benoit.bolsee@online.be>2012-05-30 00:30:33 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2012-05-30 00:30:33 +0400
commit58bc424b3c46ee3ee6644ff578671670c2a1c8ec (patch)
tree147b691cecd0286e750fd73f0c6a2edad8ab9b90 /source/blender/makesdna/DNA_object_types.h
parent1d4ab9daf0ef38066469fb86bed0fc24b2e1bbda (diff)
BGE #30734: add support for physics linear and angular thresholds and deactivation time from python and GUI.
======================== The linear and angular thresholds set the speed limit (in m/s) and rotation limit (in rad/s) under which a rigid body will go to sleep (stop moving) if it stays below the limits for a time equal or longer than the deactivation time (sleeping is disabled is deactivation time is set to 0). These settings help reducing the processing spent on Physics during the game. Previously they were only accessible from python but not working because of a bug. Now the python functions are working and the settings are available in the Physics panel of the World settings when using the Blender Game render engine. Python API: import PhysicsConstraints PhysicsConstraints.setDeactivationLinearTreshold(float) PhysicsConstraints.setDeactivationAngularTreshold(float)
Diffstat (limited to 'source/blender/makesdna/DNA_object_types.h')
-rw-r--r--source/blender/makesdna/DNA_object_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index 11ca1f1fa8e..44d7ec660f2 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -201,7 +201,7 @@ typedef struct Object {
float rdamping, sizefac;
float margin;
float max_vel; /* clamp the maximum velocity 0.0 is disabled */
- float min_vel; /* clamp the maximum velocity 0.0 is disabled */
+ float min_vel; /* clamp the minimum velocity 0.0 is disabled */
float m_contactProcessingThreshold;
float obstacleRad;