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authorJason Hays <jason_hays22@mymail.eku.edu>2011-06-27 21:21:08 +0400
committerJason Hays <jason_hays22@mymail.eku.edu>2011-06-27 21:21:08 +0400
commit84ea89e25feaeff8eeaf5ebe35c0a76203670569 (patch)
treeb85158536330b76a9b7445028e04a06d7579ea09 /source/blender/makesdna/DNA_object_types.h
parent1876b592daffb86a60890b9f8db55d676d7cae1c (diff)
parent8e90ba3b201f58496b3bec39d98963ab77182736 (diff)
Merged from trunk with revision range 36835-37865,
(No conflicts had to be manually resolved) Gave weight paint a basic ability to draw edges and vertices with an option (with colors for selected/unselected), but I didn't make any vertex selection functions available in weight paint mode yet (tested with edit mode for now).
Diffstat (limited to 'source/blender/makesdna/DNA_object_types.h')
-rw-r--r--source/blender/makesdna/DNA_object_types.h9
1 files changed, 2 insertions, 7 deletions
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index 6938e3bc311..b1b3e779824 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -252,12 +252,11 @@ typedef struct Object {
struct FluidsimSettings *fluidsimSettings; /* if fluidsim enabled, store additional settings */
struct DerivedMesh *derivedDeform, *derivedFinal;
- int lastDataMask; /* the custom data layer mask that was last used to calculate derivedDeform and derivedFinal */
+ unsigned int lastDataMask; /* the custom data layer mask that was last used to calculate derivedDeform and derivedFinal */
+ unsigned int customdata_mask; /* (extra) custom data layer mask to use for creating derivedmesh, set by depsgraph */
unsigned int state; /* bit masks of game controllers that are active */
unsigned int init_state; /* bit masks of initial state as recorded by the users */
- int pad2;
-
ListBase gpulamp; /* runtime, for lamps only */
ListBase pc_ids;
ListBase *duplilist; /* for temporary dupli list storage, only for use by RNA API */
@@ -293,10 +292,6 @@ typedef struct DupliObject {
float orco[3], uv[2];
} DupliObject;
-/* this work object is defined in object.c */
-extern Object workob;
-
-
/* **************** OBJECT ********************* */
/* used many places... should be specialized */