diff options
author | Nick Samarin <nicks1987@bigmir.net> | 2011-05-17 00:30:59 +0400 |
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committer | Nick Samarin <nicks1987@bigmir.net> | 2011-05-17 00:30:59 +0400 |
commit | a918040902bdeb7c9793168710871e4a3b7777a3 (patch) | |
tree | 7380f00bce5448d777d09f4be4d7127e8eecec49 /source/blender/makesdna/DNA_object_types.h | |
parent | daeca2f8262884c436c5678225704b594ce5347b (diff) | |
parent | 99ee18c684da65ba774175c0b57a086e8222464a (diff) |
synched with trunk at revision 36569
Diffstat (limited to 'source/blender/makesdna/DNA_object_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_object_types.h | 19 |
1 files changed, 13 insertions, 6 deletions
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h index 5245d52226d..24f09fa85a2 100644 --- a/source/blender/makesdna/DNA_object_types.h +++ b/source/blender/makesdna/DNA_object_types.h @@ -1,8 +1,4 @@ -/** - * blenlib/DNA_object_types.h (mar-2001 nzc) - * - * Object is a sort of wrapper for general info. - * +/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** @@ -33,6 +29,11 @@ #ifndef DNA_OBJECT_TYPES_H #define DNA_OBJECT_TYPES_H +/** \file DNA_object_types.h + * \ingroup DNA + * \brief Object is a sort of wrapper for general info. + */ + #include "DNA_listBase.h" #include "DNA_ID.h" #include "DNA_action_types.h" /* bAnimVizSettings */ @@ -144,7 +145,13 @@ typedef struct Object { float obmat[4][4]; /* final worldspace matrix with constraints & animsys applied */ float parentinv[4][4]; /* inverse result of parent, so that object doesn't 'stick' to parent */ float constinv[4][4]; /* inverse result of constraints. doesn't include effect of parent or object local transform */ - float imat[4][4]; /* inverse matrix of 'obmat' for during render, old game engine, temporally: ipokeys of transform */ + float imat[4][4]; /* inverse matrix of 'obmat' for any other use than rendering! */ + + /* Previously 'imat' was used at render time, but as other places use it too + * the interactive ui of 2.5 creates problems. So now only 'imat_ren' should + * be used when ever the inverse of ob->obmat * re->viewmat is needed! - jahka + */ + float imat_ren[4][4]; unsigned int lay; /* copy of Base */ |